#Check for a plugin update Update-check: true
Options: #LANGUAGES: EN ES Language: 'EN'
#Send a message when the player first joins First-join: true
#Send a message when the player joins Player-join: true
#Send a message when the player leaves Player-quit: true
#Send a list of messages when the player joins, example: #- '&m ' #- '&6&lWelcome to &c&lserver &a&l{player}' #- '&m ' Motd: true
#Teleport a player when he joins for the first time Teleport-to-firstjoin: true
#Teleport a player when he joins Teleport-to-join: true
#Teleport a player when he respawns Teleport-to-respawn: true
# ─────────────── VOID TELEPORT SETTINGS ─────────────── # Automatically teleports players to spawn if they fall into the void. # ────────────────────────────────────────────────────── Void-Teleport: # Enable or disable void teleport feature Enabled: true
# Prevents fall damage when teleported from the void No-Damage: true
# Minimum Y-coordinate before the player is considered falling into the void # Suggested: -15 for 1.8.x — -95 for 1.14+ due to new world generation Trigger-Y-Level: -90
# Choose whether to use a whitelist or blacklist for allowed worlds # Options: whitelist / blacklist World-Filter-Type: whitelist
# List of worlds for which void teleport is allowed/blocked (based on filter type above) Filtered-Worlds: - world
- theangel256
- donate-me
# ─────────────── /SPAWN TELEPORT SETTINGS ─────────────── # Controls related to /spawn behavior, damage prevention, and cooldown. # ───────────────────────────────────────────────────────── Spawn-Teleport: # Prevents fall damage after using /spawn (e.g., if falling into void) No-Damage: true
# Enable or disable cooldown for the /spawn command Cooldown-Enabled: true
# Time in seconds before teleporting the player after using /spawn Cooldown-Time: 15
Sounds: # ─────────────── SOUND CONFIGURATION GUIDE ─────────────── # Check the full list of Minecraft sound names for your version: # • 1.8.x - 1.12.x → https://pastebin.com/W8ZnDx3V # • 1.13+ → https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html # # Format: # SOUND_NAME;VOLUME;PITCH # # Values: # ▸ Volume: 1 - 10 (1 = quiet, 10 = loud) # ▸ Pitch: 1 - 10 (1 = deep/slow, 5 = normal, 10 = high/fast) # # Examples: # ▸ BLOCK_ANVIL_LAND;10;5 → Loud volume, normal pitch # ▸ BLOCK_ANVIL_LAND;5;1 → Medium volume, deep pitch (slower) # ▸ BLOCK_ANVIL_LAND;1;10 → Quiet, high pitch (chipmunk style) # ──────────────────────────────────────────────────────────
# Sound when using /spawn Spawn:
Enabled: true
Sound: ENTITY_ENDER_DRAGON_GROWL;7;1
# Sound when an admin joins the server Admin-Join:
Enabled: true
Sound: BLOCK_ANVIL_LAND;5;5
# Sound for all players on join Join:
Enabled: true
Sound: BLOCK_NOTE_BLOCK_PLING;7;5
# Sound for a player's first time joining First-Join:
Enabled: true
Sound: ENTITY_PLAYER_LEVELUP;7;5
# Sound when a player falls into the void Void-Fall:
Enabled: true
Sound: ENTITY_GENERIC_EXPLODE;7;5
Fireworks: # Fireworks when the player joins Join:
Enabled: true
Power: 1
# Power level (1 to 3) Colors: # List of colors (Named or Hex) RED, GREEN, BLUE, YELLOW, PURPLE, WHITE, BLACK, PINK, ORANGE, CYAN, MAGENTA, LIME, LIGHT_BLUE, BROWN, LIGHT_GRAY, GRAY -
"RED" -
"GREEN" Type: "BALL"# Type: BALL, BURST, STAR, CREEPER, BALL_LARGE Trail: true
# Whether the firework has a trail effect Flicker: false
# Whether the firework flickers No-Damage: true
# Whether the firework deals damage
Messages:
Motd: - '&m '
- '&6&lWelcome to &c&lserver &a&l
{player
}'
- '&m '
SpawnDefined: '&aSpawn defined correctly'
UndefinedSpawn: '&cThere is
no server spawn'
Spawn: '&aYou have been teleported'
Player-join: '&6
{player
} joined the server!'
Player-quit: '&6
{player
} left the server'
First-join: '&dWelcome
{player
} to the server, give him the welcome'
Voidfall: '&c&lWARNING
: &7Do not fall'
Cooldown: '&cYou must wait &e
{time
}s &cto execute this command'
Code (YAML):
Messages:
Motd: - '&m '
- '&6&lBienvenido al &c&lservidor &a&l
{player
}'
- '&m '
SpawnDefined: '&aSpawn definido correctamente'
UndefinedSpawn: '&cNo hay spawn definido'
Spawn: '&aHas sido teletransportado'
Player-join: '&6
{player
} se unio al servidor!'
Player-quit: '&6
{player
} dejo el servidor'
First-join: '&dBienvenido
{player
} al servidor, dale la bienvenida'
Voidfall: '&c&lCUIDADO
: &7No caigas'
Cooldown: '&cDebes esperar &e
{time
}s &cpara ejecutar este comando'