Movecraft-Combat icon

Movecraft-Combat -----

Movecraft Combat Addon




Our complete release notes can be found on the linked GitHub download page.
----------, Jun 2, 2024

This update fixes a few things and adds a few config options
----------, Sep 16, 2023

This is the second beta release of Movecraft-Combat 2.0, which includes the new Blast Resistance Override feature (inspired by HalfQuark's plugin). This feature allows you to adjust the vanilla blast resistance of any block type.
----------, Jun 4, 2023

Movecraft-Combat 2.0's focus has been to improve the codebase quality and add a few small features here and there, along with support for Movecraft 8. This beta release is Minecraft version agnostic, and should run on any version Movecraft 8 works with.

Our complete release notes can be found on the linked GitHub download page.
----------, Dec 29, 2022

This is the final legacy release of Movecraft-Combat which brings some awesome features!
- TNT Translocation in 1.11+! This optional feature brings back the classic translocation mechanism from 1.10 into 1.11+ servers (only for TNT)! See the new default config for the option.
- Cannon Directors now normalize TNT horizontal velocities properly (aka ignore vertical velocity), thanks @drfiveminusmint!
- Cannon Directors now properly converge on blocks past 120 meters from the player, thanks @drfiveminusmint!

As a reminder, all of our addons and Movecraft have alpha versions which support 1.14.4 to 1.17!
----------, Jun 18, 2021

This update brings some minor (or major depending on how badly it affected your server) performance fixes along with support for Movecraft-WorldGuard.
----------, Mar 21, 2021

v1.3 brings a patch to the errors caused by /movecraft reloadtypes. This update will require APDevTeam beta 8+ and Eirik's fork beta 37+.
----------, Jan 2, 2021

This update brings a few minor updates and migrations from Movecraft (please use beta 7+ with this version!).
- Fireball penetration & "the AA bug" have been migrated & patched. Thanks @drfiveminusmint!
- Director "theft" no longer exists for TNT tracking crafts. Thanks @HumorousFool!
- Various NPEs in tracking have been patched.
- The API has been expanded to allow custom DamageTypes to be registered to the DamageManager and killfeed. The first plugin to utilize this is Movecraft-Cannons (Still in beta testing, but fully supported by MCC v1.2+ and Movecraft beta7+.
- Various performance improvements and memory leaks have been patched.
- Tracer particles can now be configured.
- Jar size is greatly reduced.
- Fixed some errors in WG7 dependency.
----------, Dec 27, 2020

v1.1 of MCC is here! This release brings some small bugfixes and major performance improvements to fireball & TNT tracking.
  • Anti-Radar now functions near crafts rather than only within their bounding boxes. This feature is still in beta.
  • Tracer code is now more efficient and will have a smaller performance impact on the server side (specifically for large playerbase servers).
  • Director code is now more efficient and will have a smaller performance impact on the server side.
  • Fireball Tracking code is now far more efficient using Metadata tags rather than internal tracking.
  • TNT Tracking code is now far more efficient using Metadata tags rather than internal tracking. (Self reported performance improvements show that tasks that usually took a few milliseconds are now a few microseconds)
  • Small NPE in FireballManager fixed.
----------, Dec 10, 2020

This includes a small patch for a possible bug with explosions in protected regions.
----------, Sep 13, 2020

After a few weeks of testing on Airship Pirates, this plugin is now considered stable enough for release! Packaged with is a snapshot of Movecraft for <1.13 that supports MCC, but the next beta release will have full support.

In addition, this update includes a feature to configure tracers per player using /tracermode and /tracersetting. It also includes a feature to nullify the advantages of player radar.
----------, Sep 7, 2020

This pre-release is almost stable enough to be called v1.0.0, but I want to leave it sit for a few more weeks on beta testing.

Changes:

  • Directors now work "properly" (or atleast as much as they ever have)
  • Projectile tracking now works within 3 blocks of a craft rather than within the hitbox
  • Torpedo tracking is now implemented
  • WG support is now added to status tracking, and will ignore combat releases if the player is within a "protected region" (one which has TNT or PVP denied)
  • Combat status messages are now in angry red, to prevent players from missing them
  • Directors transparency list is now configurable
  • Dispensers no longer have the "2 left" bug, but #17 is now open.
  • @drfiveminusmint has added internationalization, and @eirikh1996 has contributed the first non-English translation!
----------, Jul 29, 2020

Resource Information
Author:
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Total Downloads: 2,151
First Release: Jul 17, 2020
Last Update: Jun 2, 2024
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All-Time Rating:
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