There is a problem that everyone used to ignore and take for granted: meaningless and useless monsters that spawns where no one can find them. They fill the mobcap, and as a result, players can sometimes meet only a couple of monsters during the night.
MobTweaker fixes this by looking for useless monsters and despawning them. Everyone stays satisfied: your server is much easier to breathe, because now there is no such disgusting ballast anymore, your players will begin to adore the nights due to hordes of monsters, and you, as an administrator, will be glad that you have creative mode. Otherwise you would have been eaten.
If necessary, plugin can be reconfigured at your wants to: it has a flexible config.
Code (YAML):
# Welcome to MobTweaker.
# Worlds in which MobTweaker will work. EnabledWorlds: [world
] Radius:
X: 50
Y: 16
Z: 50
# Unreachable hostile entity remover. # Hostile entities will considered unreachable (and useless) when there are no players around it, # it has existed for a certain number of ticks. HostileEntityCleaner: Enabled: true
# Entity will not be deleted by MobTweaker until the specified number of ticks have existed. # 1 second equals 20 ticks. MinTicksLived: 200
# Pause between iterations. In ticks. RepeatTime: 100
# Entity types that allowed to be deleted. # You can find all entity types here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html AllowedEntityTypes: [ZOMBIE, CREEPER, SKELETON, SPIDER, CAVE_SPIDER, ENDERMAN, DROWNED, HUSK, STRAY, PHANTOM, BAT, VINDICATOR
]
# Entity multiplier. Thanks to him, more hostile entities will appear around the players in a shorter time. HostileEntityMultiplier: Enabled: true
# Chance that the feature will triggered. Chance: 20
# How many additional mobs will spawn when triggered? Multiplier: 2
# Hostile entities will only spawn within a configurable radius of each players. # Spawning away from players will be canceled. AgressiveEntitySpawnCancellation: Enabled: true
And, of course, you want to see some screens:
Without MobTweaker: