Added stacking types: »ALL - to stack all entities;
»SPAWNER - to stack only spawner spawned entities;
»NON_SPAWNR - to stack only naturally spawned entities.
» Added
lang.yml file for all entity name customization and name display format with
%placeholders%;
» Added timer toggle and time changing;
» Added stacked entity damage dealing with a multiplier;
» Added entity stacking limit;
» Added entity filter toggle.