#Dev: FebanHD
#SourceCode:
https://github.com/FebbanHD123/MLGRush
#settings
#language (de, en)
language: en
#The databse-type (MySQL, SQLite)
database: SQLite
#The queue-entity type (List of all entities:
http://spigotjpwiki.github.io/org/bukkit/entity/EntityType.html)
queue_entity_type: ENDER_CRYSTAL
#The time in seconds when you cannot move
no_move_time: 1.5
# The power of the knockback enchantment on the stick
knockback-amplifier: 1
# Whether players get damage in a round when fighting with a pickaxe, getting fall damage, etc.
# If set to 'true', players will only see the damage animation, but will keep their 20HP
# so they cannot die from hit damage
# If set to 'false', players might die from fall damage
no-damage: true
#Blocks per Tick which will place
map_generation.spawningrate: 13
#How many maps should be available without a player to be used directly?
#The more players the plugin should manage the higher this value should be
map_generation.cached_maps.max: 6
map_generation.cached_maps.min: 3
#The distance between the maps (in blocks) it should be more than your largest map width
paste.distance: 150
#If this is true, players no longer lose blocks while building
infinite.blocks: false
#The amount of sandstone block for the player (If it is more than 64 then it is automatically divided into stacks)
blockamount: 128
#Pickaxetypes: WOOD, STONE, IRON, DIAMOND
pickaxetype: IRON
#Set the slot of the lobby items (1: first slot; 9: last slot)
lobby.slots.challanger: 1
lobby.slots.inventory_sorting: 4
lobby.slots.spectate: 6
bstats: true