Made block update packets only overwrite when the block corresponds with the server side block. This way we ensure that custom block packets from other plugins are still being sent properly.
Blocks used to update to their original state when being interacted with.
This patch catches block update packets and always shows the fake blocks to the player.
Added a per player chunk rendering system. This system may be useful if you run a RPG server, or other very linear games. Keep in mind that this is rendering only, players can't really interact with fake chunks out of the box.