- Preferences can now store not only
boolean, but also other data types.
- New preference:
MAX_PLAYERS_PER_TEAM.
- New preference:
TEAM_WIN_SCORE, which is responsible for the number of flags a team must steal to win the game.
- New preference:
FLAG_LIFEPOOL_PENALTY, responsible for how many life points a team will lose if their flag is stolen.
- New placeholders and
sidebar customization.
- A multi-line message when connecting to battleground introducing players to the game.
- The game now ends correctly when players steal the required number of flags. (before, it never happened at all, yikes!).
- Now players can't connect to the team if this team is full or lost all lifepool. (I don't know why this could be done until now, believe me)
And traditionally, millions of bugfixes. <3