Mines v7.0.0 received a FULL recode. Massive performance gains, ultra-smooth resets, and completely bug free — it's practically a brand new plugin.
(All sub-commands support TabComplete)
•
Usage» /mine help (page)
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• mines.* » Access to all sub-commands.
• mines.command.(sub-command) » Access to use the sub-command.
• mines.command.tp.(mine) » Access to teleport to said mine.
• mines.signs.place.(sign type) » Access to place certain Mine signs.
Mines provides you with an automated hologram
management system. It also allows you to
easily toggle off specific or all Holograms
for your Mines. Easy, right?
Lastly, while certain things are occurring
to a Mine, the Holograms will switch over
to that unique, fully configurable layout
that you have setup for that occurrence.
Normal:
When a Mine is resetting:
When a Mine is in the MineQueue task:
Note:
"#1" is referring to the
Mines position in the
MineQueue to reset.
It's
HIGHLY suggested that you use
Mines Holograms over
the PlaceholderAPI usage.
(Mines, Version 6.0.0+)
Mine placeholders not updating?
1.9.3 & below:
You must put '{r1}' in the same line as a Mine placeholder.
1.10 & above:
You must put '{medium}' in the same line as a Mine placeholder.
• [reset] » Right-click to reset the mine.
• [blocksbroken] » Displays the amount of blocks broken in the mine.
• [percentleft] » Displays the percentage of blocks left in the mine.
• [percentbroken] » Displays the percentage of blocks broken in the mine.
• [timeuntilreset] » Displays the time left until the mine resets.
↑ (These go on the top line of the sign)
After you place a Mine sign, you will
be tasked to type the Mine name you
want said sign to be linked to in chat.
The latest version of PrisonMines
DOES NOT work for the convert command.
Please load
this version of PrisonMines
for the converting to work properly.
Code (Java):
Mine mine
=new Mine
("name-of-a-mine"); mine.
(usage
) • Use auto
-fill to find all usages.
Mines.
getAPI().
(usage
) • Use auto
-fill to find all usages.
Trying to hook Mines into your custom explosive instance?
While inside the loop of blocks/locations use this: