Some of you were reporting a high-consumption while enabling the plugin: There were a
bug that duplicated the mine blocks on each restart, causing eventually to be too much for the server.
Now that bug it's fixed, but
I strongly recommend to those who were using the previous versions that they re-create all their mines (or load an old CustomBlocks/Mines.json file if you have one).
Also, I've added a report system that will send me any crash so I can fix it, and the command '/mineit report [contact] [report]' to report any abnormal behavior.
Due to the code changes,
you must remove all the previous mines.
Now players (with mineit.tp) can tp to the mines using /mineit tp <mine>, or with the inventory /mineit tp (you need to set the tp with /mineit edit tp <mine>)
Now the block break event is not cancelled. The block's drops (with enchantments such as fortune), the tool's damage (& unbreaking), statistics and other plugin's compatibility (that uses block break event) are now supported.
Anonymous_Dr's courtesy.
- Added permissions per mine (mineit.mine.all for all the mines, mineit.mine.[mine] for just one)
- Damaging pickaxe while mining
- Fixed multiple bugs related with file-saving.
- Added a command to open a mine edit inventory (/mineit edit mine [name])
- Added more stages (up to 18)
- Added an extra line under the stage's one, to edit the stage target when a player break that block
- Bug fixes
- The selected blocks will return to stone when the server is shutted down
- Now you can set the max blocks per stage (if it's enabled in the config) with the command /mineit edit stagelimit [name] [stage number] [limit blocks number]. It will only work if the player has the permission "mineit.stagelimit".
- Added a command to remove mines (/mineit remove [name])
- Added a permission to remove mines (mineit.remove)
- Added a gui option to remove mines
- Added a gui option to start/stop the mines
- File size improved