MCCustomCreation
A minecraft plugin for creating custom items abilities without touching even 1 line of code!
Have you ever thought about an item, an ability which does not exist yet. Which should be created and will be so fun to use, yet, holded back because you couldnt create it? If that is the case, this plugin is just for you! It will let you create any ability you have ever thought of without touching a single line of code!
The plugin uses GUIs and components named "Nodes" that the player can combine together to make his own custom abilities to sepcific events. The sum of all abilities in a single item are called a "Creation".
NOTE: This is a BETA version, bugs may appear. If you find any please report them to me.
Setup
Download the plugin and put it in the server's plugins folder. This plugin requires ProtocolLib, so download it and put it in the server's plugins folder as well.
Commands
- /CustomCreation Help - shows the list of commands and their detailed description.
- /CustomCreation Create - creates a new Creation.
- /CustomCreation Remove - deletes a Creation.
- /CustomCreation Duplicate - creates a new creation with the abilities of the duplicated creation.
- /CustomCreation test - for tests purpuses (BETA), not in use in general.
Settings
The settings listed in the config:
- FileManagerType - The file manager which saves the creations. YAML by default. (Do not change this unless there is another FileManager of a different type).
- MessageLogging - If error messages to players should be logged in console. By default - true.
- NodeBlacklist - The list of blacklisted nodes which won't be registered by the plugin. By default- empty list.(NOTE: To list a node, you will need it's key name. By default, most of the keys are the node's name but with caps, for example, TELEPORT_ENTITY)
Guide
See the "Aspect of The Creation" guide on the
GitHub
page.
Contact
If you need help, or you wanna leave a suggestion, bug report, an idea, a review or just a good note. Feel free to DM me on discord (ODINN#1010) or write it on this post.