A simple enchant plugin to add some extra enchants to the game. You can give players an enchanted book with /ee give <player> <enchant_name> <level> command. Players can click on the book in their inventory and click on the tool to enchant it or do it in an anvil.
If you want some enchant to be added - contact me on discord. Available enchants - Plow: Tills 3x1 area to the left of the tilled block and plants seeds right from the hotbar. - Telepathy: Automatically puts mined blocks in players inventory. - Smelt: Automatically smelts mined blocks and ores. - Lava Walker: Ability to walk over lava, creating temporary obsidian blocks. - Bonded: Prevents the item from being dropped and chance to keep after death.
Please leave a positive review if the plugin works as intended, if you have an issue contact me on discord provided or open an issue on github.
• extraenchants.command.list - access to /ee list command. •extraenchants.command.enchant - access to /ee give <name> <enchant_name> <level> command. •extraenchants.command.unenchant - access to /unenchant command. • extraenchants.signs.use - permission to use enchant signs. • extraenchants.signs.create - permission to create enchant signs.
enchants: ...# All of the enchants are listed here messages:
no-permission: "&c&lYou do not have permission to do this!" player-not-found: "&c&lPlayer not found." enchantment-list: "&9&lCurrent Enchants:\n&3&lTelepathy, Plow, Lava Walker, Bonded..." usage: "&c&lCommand usage: &d/&7ee <enchantment> <player>" enchant-removed: "&4%enchant_name% enchant has been removed" enchant-conflicts: "&cEnchant conflicts with one of the enchants shown below:" cannot-enchant-item: "&cYou cannot enchant this item." enchant-applied: "&aSuccessfully applied enchantment to item." hold-item: "&cYou must hold an item in your hand." reloaded: "&aSuccessfully reloaded config."
# Enchant signs work similar to EssentialsX signs. # It supports the ExtraEnchants enchantments and vanilla ones. # To create an enchant sign, use the following format (first line should match enchant-signs.first-line-format). # > ENCHANT < # ENCHANTABLE_ITEM_TYPE # ENCHANTMENT # COST : LEVEL # # Sign example: # > ENCHANT < # ANY # TELEPATHY # 1000 : 1 # # Item type can be: TOOLS, ARMOR, WEAPONS, ALL # or specify the type of armor, e.g. HELMET, CHESTPLATE, LEGGINGS, BOOTS, ELYTRA, SHIELD # or specify the type of tool, e.g. PICKAXE, AXE, SHOVEL, HOE, SWORD, BOW, FISHING_ROD # or specify the type of weapon, e.g. SWORD, BOW, CROSSBOW # The default limitation still applies if you don't specify anything. # # Cost can be defined in money, experience or levels. (The currency symbol can be anything) # The following formats are supported: # - 100 : 1 # - 100$ : 1 # - 100 $ : 1 # - 100L : 1 # - 100 L : 1 # - 100XP : 1 # - 100 XP : 1 enchant-signs:
enabled: true
# You can add own color codes when placing it. This should be plain. # You can also add color format to other lines too. first-line-format: "> ENCHANT <" messages:
sign-created: "&aSuccessfully created enchant sign." invalid-enchant: "&cInvalid enchantment." invalid-item-type: "&cInvalid item type." invalid-cost-level: "&cInvalid cost and level format." not-enough-money: "&cYou do not have enough money to purchase this enchant." no-item-in-hand: "&cYou must hold an item in your hand." cannot-enchant-item: "&cYou cannot enchant this item with this sign." enchant-applied: "&aSuccessfully applied enchantment." already-enchanted: "&cThis item is already enchanted." debug: false
notify-update: true
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