LumberPlot
![[IMG]](/proxy/image?url=https%3A%2F%2Fgithub.com%2Fame94%2FLumberPlot%2Fraw%2Fmaster%2Flogo.png)
Tired of players not replanting after harvest? Sick of players putting blocks that don't belong in the farm or it simply just getting griefed?
LumberPlot solves these issues and more.
Requirements:
LumberPlot's only requirement is WorldEdit.
Features:
- Automatic sapling replacement when the log at the base of the tree is harvested.
- Works with all (currently six) tree varieties.
- Players may only break logs, leaves & vines and nothing else.
- Players cannot place any blocks yet bonemeal usage still permitted.
- Drops from Leaf block decay removed to prevent lag. Saplings, apples etc can still be obtained if leaf blocks are broken individually.
- Quickly define any number of plots with WorldEdit's selection wand.
- Multiple world support (Multiverse or anything similar).
- Allows quick adjustments inside plots with permission node or while in creative.
Permissions:
Node setup is simple and straight forward:
lumberplot.admin
Full perms to create, delete and modify inside of plots.
lumberplot.modify
Allows block changes within existing plots.
Command reference:
/lumberplot define <plotname>
Defines a new plot for the world you're in.
/lumberplot delete <plotname>
Removes a plot.
/lumberplot list
Gets a listing of all plots.
/lumberplot reload
Reloads the config file.
/lumberplot help
Gets help information.
Usage:
To define a new plot:
- Make a selection with the WorldEdit //wand tool, //pos1 & //pos2, etc.
- Type /lumberplot define <plotname> where plotname is your new plot.
- Done! Nothing further is needed and your tree farm is now protected.
Latest Changes:
- Updated to 1.16.5
- Updated to 1.15.2
- Included sweet berry bushes