Little Effects icon

Little Effects -----

Short duration potion effects when walking near blocks!




Change Log 1.2.0

Special thanks to Whitebrim contributions to this update!

Tested on 1.19.2 by Whitebrim
  • Whitebrim implemented a config parameter 'Show_particles' that allows disabling particles for the effects applied by the plugin. See the wiki how to use it https://github.com/AuroraLS3/Little-Things/wiki/Little-Effects
  • Whitebrim changed Example_LackOfOxygen effect Below_y default value to -59 to match the new world generation, and Example_PathSpeedEffect to use DIRT_PATH instead of GRASS_PATH
----------, Sep 2, 2022

Change log 1.1.3
  • Fixed NPE on enable when WorldGuard was present
----------, Dec 29, 2019

Change log 1.1.1
  • Fixed startup error when using 1.12 or older
Change log 1.1.2
  • Fixed startup NPE due to the command not registering
----------, Dec 28, 2019

More conditions! - Change log 1.1.0

This update adds more conditions to limit when the effects are applied.

The new conditions can be combined to require all of the conditions before the effect is applied (eg. Above y 100 and touching snow, or Within Region "Spawn" and Below y 22) - All conditions are also optional so it should be pretty flexible.

Effect.Blocks is now one of the conditions. It works just like before, so one of the blocks needs to be next to the player for the effect to be applied.

Added Effect.Below and Effect.Above options

These options allow applying effects at certain heights or depths, or within height bands. Examples:
Code (Text):
Example_above_only:
  ...
  Above: 155

Example_below_only:
   ...
   Below: 15

Example_between:
   ...
   Above: 50
   Below: 100

Example_above_or_below:
  ...
  Above: 100
  Below: 50
Added Effect.Region option

This option hooks with WorldGuard to check if the Player is within a region for the effect to apply. Example:
Code (Text):
Example_region:
  ...
  Region: "region id"
Added Experimental Effect.Also_for_Mobs option

This option gives mobs the effect as well, unfortunately there is no Mob move event so it doesn't apply to all mobs all the time.
Code (Text):
Example_for_mobs_and_players:
  ...
  Also_for_Mobs: true
Updated to using Spigot-1.13 API

Even though the previous version also worked for 1.13+ the version was updated to allow using new materials (1.15 materials as well). The plugin should still work with 1.12 and below, but some of the Material names in the updated default config don't exist in old versions (NETHER_PORTAL for example).
----------, Dec 27, 2019

Resource Information
Author:
----------
Total Downloads: 473
First Release: Jun 23, 2018
Last Update: Sep 2, 2022
Category: ---------------
All-Time Rating:
2 ratings
Find more info at github.com...
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