* Fixed bug with mobs not dropping items
* Removed config objects from mobs.yml and if they were set, transferred the objects to the new config.yml
* Added new action multipliers
** If 'isMultipliersAggregate' is true, then the multipliers will all add up
** If 'isMultipliersAggregate' is false, then the group multiplier will multiply the action multiplier value that is active and has the highest priority
*** New action multipliers
**** When player kills mob by fall damage
**** If the player kills a mob by a long distance. Distance is set in the longDistance object
**** When player kills a mob with a Projectile (Bow or Crossbow)
**** If player kills the mob without a weapon
***** If the player beats a mob to death with a weapon, then money will not be rewarded