Knockout (Nokaut) icon

Knockout (Nokaut) -----

Knock out other players!



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⚔️ What is Knockout?

This plugin introduces an innovative knockout mechanic, offering players an alternative to outright elimination. When a player is knocked out, they become incapacitated, unable to take any actions. However, they can be revived by another player through interaction (by sneaking) or carried to a safer location. The downed player remains in this state until revived, dies immediately, or succumbs after a configurable duration.


✨ Features

✅ Downed state before death
✅ Option to revive fallen players by crouching
✅ Customizable revive & finish timers
✅ Option to carry downed players
✅ Permissions
✅ Many options to customize in config
✅ Support for PlaceholderAPI
✅ Compatible with 1.19 – 1.21+
✅ Optimized for Spigot / Paper / Purpur

Want to see a feature added? Join our Discord and suggest it!



➕ Commands

/die - Die at once when you are knocked out
/carry - Carry a knocked out player
/drop - Drop a carried player


Admin commands:
/knockout knockout <player> <seconds> - Knockout a player

/knockout reload - Reload plugin configuration


✔️ Permissions


knockout.carry
- Permission to use carry command
knockout.drop - Permission to use drop command
knockout.die - Permission to use die command
knockout.revive - Permission to revive a player
knockout.command - Permission to use commands when knocked out
knockout.admin - Permission to use admin /knockout commands


⚡Preview

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Example of a "knocking out" player.

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Example of reviving a "knocked out" player.

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Example of self-inflicted "knock out".

⛺ Community

✔️ Join my Discord server
✔️ Report bugs, suggest features, and test early updates!



✴️ Inspired by

Kwadratowa Maskara (popular Polish YouTuber server)


❤️ Support the project

If you like the plugin, leave a ⭐ on GitHub and ⭐⭐⭐⭐⭐ on SpigotMC!


⬇️ Placeholders

Placeholders for PlaceholderAPI:

%knockout_knocked_out%

- TRUE if the player is knocked out; otherwise, FALSE -


%knockout_time_left%

- the player's left knockout time -


%knockout_killer%

- the name of the entity that knocked out the player -


%knockout_vehicle%

- the name of the player carrying the knocked-out player -


%knockout_is_being_revived%

- TRUE if the player is currently being revived; otherwise, FALSE -


%knockout_knockouts%

- the number of knocked-out players on the server at the moment -


⚙️ Configuration

Everything is customizable inside config.yml:
  • timers
  • messages
  • effects
  • enable/disable knockouts for specific worlds
  • run commands at different events
  • and many more!
You can change plugin settings in the config.yml file:
Code (YAML):
# This plugin is compatible with PlaceholderAPI
# However, there are some placeholders available in the config itself
# There is also a few custom placeholders for PlaceholderAPI described on the plugin's page

# You can use RGB colors in messages, example: knockout-title: '&#2FD0AAKnockout'

# Time of knockout in seconds
knockout-time
: 60

# Amount of xp levels required to revive a player
revive-levels
: 5

# Time in seconds to revive a player
revive-time
: 10

# Item required in main hand of a rescuer to revive a player, eq. 'GOLDEN_APPLE'. Set to '' to disable
revive-item
: ''

# Send message to player after attempt to revive a player with an item missing in main hand
revive-item-missing-message
: '&cYou need a golden apple in your main hand!'

# When true: add slowness effect for the player carrying a knocked out player
slowness-for-carrier
: true

# Slowness amplifier for the player carrying a knocked out player; Slowness level is equal to amplifier + 1
slowness-amplifier
: 0

# When true: when carrying player is hit, drop the knocked out player
drop-on-hit
: true

# If true knocked out player will die when the knockout time ends otherwise will be revived
death-on-end
: true

# When true: player will have blindness effect when knocked out
knockout-blindness
: true

# Blindness amplifier for the knocked out player; Blindness level is equal to amplifier + 1
blindness-amplifier
: 0

# When true: player will be able to move when knocked out
move-when-knocked-out
: false

# When true: player will be able to swim when knocked out
swim-when-knocked-out
: false

# When true: player will be able to jump when knocked out
jump-when-knocked-out
: false

# When true: it will be possible to attack knocked out players
knockout-vulnerable
: true

# When true: knocked out player will take damage on hit, else his knockout time will decrease
damage-on-hit
: true

# Health of revived player after revival
# Set to -1 to set the maximum health of the player
# Set to 0 to not change the health
# Or set to a specific value to set the health of the revived player
revived-health
: 0.0

# Allow looting a knocked out player by clicking RightClick on him
looting-allowed
: false

# If damage-on-hit is false, it is amount of knockout time to be decreased on hit
time-decrease-on-hit
: 5

# When true: players can be revived by instant health 2 potion
revive-by-instant-health
: false

# When true: players can be carried by Shift+RightClick and dropped by Shift+LeftClick
click-to-carry-drop
: true

# When true: player will respawn in the specific location given below
# Works only on 1.20.6+ versions
# WARNING: If true, the player will respawn in this specific location even if it is not safe! Make sure to set it to a safe location!
respawn-in-custom-location
: false

# Specific location where the player will respawn
# If world-name is empty or incorrect, the player will respawn in the same world where he was knocked out
custom-location
:
  world-name
: world
  x
: 0
  y
: 100
  z
: 0

# When true: players will get knocked out only in the worlds listed in world-whitelist
enable-world-whitelist
: false

# Knockouts will work only in the worlds listed below if enable-world-whitelist is true.
world-whitelist
:
 -

# Knockouts will not work in the worlds listed below. Players will die instead.
world-blacklist
:
 -

# Note that "/ko knockout" command will work in all worlds regardless of the whitelist/blacklist

# Message for the player when knocked out
knockout-message
: '&cYou have been knocked out! Ask someone to revive you or use /die to die at once.'

# Title message for the player when knocked out
knockout-title
: '&cKnockout'

# Subtitle message for the player when knocked out
# Use variable %timer% to show the remaining knockout time
knockout-subtitle
: ' %timer%'

# Hologram title above the player when knocked out
knockout-hologram
: '&cKnockout'

# Message for the player who knocked out another player
# Use variable %player% to show the knocked out player name
knockout-attacker-message
: '&aYou knocked out &f %player%'

# Title message for the player who knocked out another player
# Use variable %player% to show the knocked out player name
knockout-attacker-title
: ''

# Subtitle message for the player who knocked out another player
# Use variable %player% to show the knocked out player name
knockout-attacker-subtitle
: ''

# Message for not allowed actions when knocked out
not-allowed-message
: "&cYou can't do that when knocked out!"

# Message for the player with not enough levels to revive
# Use variable %levels% to show the required levels
no-levels-message
: "&cYou don't have enough levels (%levels%) to revive that player"

# Title message for the rescuer when reviving
# Use variable %percent% to show the progress of reviving
# Use variable %loading-icon% to show the loading icon
# Use variable %player% to show the rescued player name
rescuer-reviving-title
: '&aReviving ...'

# Subtitle message for the rescuer when reviving
# Use variable %percent% to show the progress of reviving
# Use variable %loading-icon% to show the loading icon
# Use variable %player% to show the rescued player name
rescuer-reviving-subtitle
: ' %percent%%'

# Title message for the rescuer when revived
# Use variable %player% to show the rescued player name
rescuer-revived-title
: '&aYou revived &f %player%'

# Subtitle message for the rescuer when revived
# Use variable %player% to show the rescued player name
rescuer-revived-subtitle
: ''

# Successful revive message for the rescuer
# Use variable %player% to show the rescued player name
rescuer-revived-message
: ''

# Title message for the rescued when reviving
# Use variable %percent% to show the progress of reviving
# Use variable %loading-icon% to show the loading icon
# Use variable %player% to show the rescuer player name
rescued-reviving-title
: '&aYou are being revived ...'

# Subtitle message for the rescued when reviving
# Use variable %percent% to show the progress of reviving
# Use variable %loading-icon% to show the loading icon
# Use variable %player% to show the rescuer player name
rescued-reviving-subtitle
: ' %percent%%'

# Title message for the rescued when revived by a player
# Use variable %player% to show the rescuer player name
rescued-revived-by-title
: '&aYou live again!'

# Subtitle message for the rescued when revived by a player
# Use variable %player% to show the rescuer player name
rescued-revived-by-subtitle
: '&aYou have been revived by &f %player%'

# Successful revive message for the rescued by a player
# Use variable %player% to show the rescuer player name
rescued-revived-by-message
: ''

# Title message for the rescued when revived by other reason
rescued-revived-title
: '&aYou live again!'

# Subtitle message for the rescued when revived by other reason
rescued-revived-subtitle
: '&aYou have been revived'

# Successful revive message for the rescued by other reason
rescued-revived-message
: ''

# Message when the player uses /die command and is not knocked out
invalid-die-message
: "&cYou can use that command only when knocked out!"

# Message when the player uses /drop command and is not carrying any knocked out player
invalid-drop-message
: "&cYou are not carrying any knocked out player!"

# Message when the player uses /carry command and there is no knocked out player nearby
invalid-carry-message
: "&cThere is no knocked out player nearby!"

# Message when the player uses /carry command and is already carrying a knocked out player
already-carrying-message
: "&cYou are already carrying a knocked out player!"

# Message when the player doesn't have permission to do something
no-permission-message
: "&4You don't have permission to do that!"

# Aliases for the commands
# Restart the server after changing the aliases
aliases
:
  carry
:
   - podnies
    -
  drop
:
   - zrzuc
    -
  die
:
   - zgin
    -
  knockout
:
   - ko

# USE WITH CAUTION
# Commands to run from console.
# Variable %player% is the knocked out player
# Use DELAY <ticks> to delay the command execution
# 20 ticks = 1 second
# Example:
#   - playsound minecraft:entity.zombie.death player %player% ~ ~ ~ 10 1 1
#   - say &cPlayer fainted from breaking his legs
#   - DELAY 40
#   - say &eWill anyone help &f%player%&e?

# Enable console commands.
enable-console-commands
: false

# Run console commands when a knockout happens.
console-knockout-commands
:
 -

# Run console commands during knockout on a loop.
# Use DELAY <ticks> to delay commands execution or the server will crash
console-knockout-loop-commands
:
 -

# Run console commands after knockout.
console-after-knockout-commands
:
 -

# Run console commands after revive.
console-after-revive-commands
:
 -
 

Tags: knockout, nokaut, revive, downed, respawn-system, pvp, rpg, survival, minecraft

Resource Information
Author:
----------
Total Downloads: 1,765
First Release: Sep 30, 2024
Last Update: Oct 20, 2025
Category: ---------------
All-Time Rating:
6 ratings
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Released: --------------------
Downloads: ------
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