John Enchanter [Deprecated] icon

John Enchanter [Deprecated] -----

Custom Enchantment Table & Anvil that can enchant any level [Deprecated]



Pictures:
[​IMG]
[​IMG]
How use:

Why use JohnEnchanter?

  • You can change any enchantment type and level in the table tyers
  • Editable prices for enchant, repair and join enchantments
  • Editable GUIS
  • Item Backlist (names and materials)
  • And more!
Instalation:
  • Download the plugin and place in your server plugins folder.
  • Enable the server or restart.
  • After that you can edit the plugin settings in the 'JohnEnchanter' folder

Configuration Files:

Code (YAML):

#Case true only players with the permission "johnenchanter.enchantcommand" will can open the
#EnchantingTable menu with /enchant
PERMISSION-FOR-ENCHANT-COMMAND
: true

#Case true only players with the permission "johnenchanter.anvilcommand" will can open the
#Anvil menu with /anvil
PERMISSION-FOR-ANVIL-COMMAND
: true

#Material List: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
#Inventory Backgrounds.
ENCHANTING-BACKGROUND-ITEM
: BLACK_STAINED_GLASS_PANE
ANVIL-BACKGROUND-ITEM
: BLACK_STAINED_GLASS_PANE
FALSE-MOLDURE-ITEM
: RED_STAINED_GLASS_PANE
TRUE-MOLDURE-ITEM
: LIME_STAINED_GLASS_PANE

#Inventory names
ENCHANTING-INVENTORY-NAME
: "Enchanting"
ANVIL-INVENTORY-NAME
: "Anvil"

#Here you change the Enchantments names show by the Enchantment Table
ENCHANTING-NAMES
:
  ARROW_DAMAGE
: "&9- Power"
  ARROW_KNOCKBACK
: "&9- Impact"
  ARROW_FIRE
: "&9- Flame"
  ARROW_INFINITE
: "&9- Infinity"
  BINDING_CURSE
: "&9- Curse of Binding"
  CHANNELING
: "&9- Channeling"
  DAMAGE_ALL
: "&9- Sharpness"
  DAMAGE_ARTHROPODS
: "&9- Bane of Arthropods"
  DAMAGE_UNDEAD
: "&9- Smite"
  DEPTH_STRIDER
: "&9- Depth Strider"
  DIG_SPEED
: "&9- Efficiency"
  DURABILITY
: "&9- Unbreaking"
  FIRE_ASPECT
: "&9- Fire Aspect"
  FROST_WALKER
: "&9- Frost Walker"
  IMPALING
: "&9- Impaling"
  KNOCKBACK
: "&9- Punch"
  LOOT_BONUS_BLOCKS
: "&9- Fortune"
  LOOT_BONUS_MOBS
: "&9- Looting"
  LOYALTY
: "&9- Loyalty"
  LUCK
: "&9- Luck of The Sea"
  LURE
: "&9- Lure"
  MENDING
: "&9- Mendign"
  MULTISHOT
: "&9- Multi Shot"
  OXYGEN
: "&9- Respiration"
  PIERCING
: "&9- Piercing"
  PROTECTION_ENVIRONMENTAL
: "&9- Protection"
  PROTECTION_EXPLOSIONS
: "&9- Blast Protection"
  PROTECTION_FALL
: "&9- Feather Protection"
  PROTECTION_FIRE
: "&9- Fire Protection"
  PROTECTION_PROJECTILE
: "&9- Projectile Protection"
  QUICK_CHARGE
: "&9- Quick Charge"
  RIPTIDE
: "&9- Riptide"
  SILK_TOUCH
: "&9- Silk Touch"
  SOUL_SPEED
: "&9- Soul Speed"
  SWEEPING_EDGE
: "&9- Sweeping Edge"
  THORNS
: "&9- Thorns"
  VANISHING_CURSE
: "&9- Vanishing Curse"
  WATER_WORKER
: "&9- Water Worker"
ENCHANTING-MAX-LEVELS
:
  ARROW_DAMAGE
: 10
  ARROW_KNOCKBACK
: 10
  ARROW_FIRE
: 10
  ARROW_INFINITE
: 10
  BINDING_CURSE
: 10
  CHANNELING
: 10
  DAMAGE_ALL
: 10
  DAMAGE_ARTHROPODS
: 10
  DAMAGE_UNDEAD
: 10
  DEPTH_STRIDER
: 10
  DIG_SPEED
: 10
  DURABILITY
: 10
  FIRE_ASPECT
: 10
  FROST_WALKER
: 10
  IMPALING
: 10
  KNOCKBACK
: 10
  LOOT_BONUS_BLOCKS
: 10
  LOOT_BONUS_MOBS
: 10
  LOYALTY
: 10
  LUCK
: 10
  LURE
: 10
  MENDING
: 10
  MULTISHOT
: 10
  OXYGEN
: 10
  PIERCING
: 10
  PROTECTION_ENVIRONMENTAL
: 10
  PROTECTION_EXPLOSIONS
: 10
  PROTECTION_FALL
: 10
  PROTECTION_FIRE
: 10
  PROTECTION_PROJECTILE
: 10
  QUICK_CHARGE
: 10
  RIPTIDE
: 10
  SILK_TOUCH
: 10
  SOUL_SPEED
: 10
  SWEEPING_EDGE
: 10
  THORNS
: 10
  VANISHING_CURSE
: 10
  WATER_WORKER
: 10
#The enchantments (showed in enchantment table) levels will convert to roman numbers?
#Example: if true = Fortune III, if false = Fortune 3
USE-ROMAN-NUMBERS
: true

#If true players without permission for interact, like in a protected area or a plot,
#in short, if the Interact Event is canceled, the enchanting Table or Anvil will not
#open the GUI when interacted on it
NOT-OPEN-IF-CANCELED
: false

#Open default enchantment table or anvil if the Interact Event is cancelled?
OPEN-DEFAULT-IF-CANCELLED
: false
 
Code (YAML):
#If true, a Diamond Pick can only be repaired using a diamond pick as a sacrifice item.
#If false, this pickaxe can also be repaired with a diamond for example.
ONLY-REPAIR-EQUALTYPE-ITEMS
: false

#A sacrifice item will repair how many durability points of the main item?
#For example: if the value below is 500, and the item to be repaired is a diamond pick that has been
#used 1500 times (-1500 of durability) 3 diamonds will be needed to repair it.
ITEM-REPAIR-POINTS
: 500

#If someone repairs a diamond pick and it took 1000 points of durability to repair
#it. Will be took 10 xp levels from player (1000/100) if the value below is 100.
DURABILITY_DIVIDED_BY
: 100

#Sound list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
#Use Anvil sound: Leave it empty to not play sounds.
USE-ANVIL-SOUND
: BLOCK_ANVIL_USE

#Material List: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
#items on this list cannot be joined.
ITEM-MATERIAL-BACKLIST
:
 - WOODEN_HOE

#Items that contain any of it in their name cannot be joined
ITEM-NAME-BACKLIST
:
 - "This item cannot be joined"
  - "Not Join this"

#Below is the price for joining the enchantments. For example, if 2 tools with FORTUNE 1 are added to
#the anvil it will result in a tool with fortune 2, and the price in levels to complete the join will be
# 2 (fortune enchant level) multiplied by the value that is on the list below for fortune
ENCHANTMENT-JOIN-PRICE
:
  ARROW_DAMAGE
: 2.5
  ARROW_KNOCKBACK
: 3.0
  ARROW_FIRE
: 3.0
  ARROW_INFINITE
: 4.0
  BINDING_CURSE
: 3.0
  CHANNELING
: 3.0
  DAMAGE_ALL
: 2.7
  DAMAGE_ARTHROPODS
: 2.0
  DAMAGE_UNDEAD
: 2.0
  DEPTH_STRIDER
: 3.0
  DIG_SPEED
: 2.5
  DURABILITY
: 3.5
  FIRE_ASPECT
: 3.5
  FROST_WALKER
: 3.5
  IMPALING
: 3.0
  KNOCKBACK
: 4.0
  LOOT_BONUS_BLOCKS
: 4.0
  LOOT_BONUS_MOBS
: 4.0
  LOYALTY
: 4.0
  LUCK
: 4.0
  LURE
: 4.0
  MENDING
: 4.0
  MULTISHOT
: 4.0
  OXYGEN
: 4.0
  PIERCING
: 4.0
  PROTECTION_ENVIRONMENTAL
: 4.0
  PROTECTION_EXPLOSIONS
: 4.0
  PROTECTION_FALL
: 4.0
  PROTECTION_FIRE
: 4.0
  PROTECTION_PROJECTILE
: 4.0
  QUICK_CHARGE
: 4.5
  RIPTIDE
: 4.5
  SILK_TOUCH
: 4.5
  SOUL_SPEED
: 3.5
  SWEEPING_EDGE
: 3.5
  THORNS
: 3.0
  VANISHING_CURSE
: 3.0
  WATER_WORKER
: 3.0

PUT-FIRST-ITEM
:
MATERIAL
: ITEM_FRAME
NAME
: '&ePlace a Item'
LORE
:
- '&7Place the item to be upgraded'
- '&7in the Left Slot'

PUT-SECOND-ITEM
:
MATERIAL
: ITEM_FRAME
NAME
: '&ePlace a Item'
LORE
:
- '&7Place the item to be sacrificed'
- '&7in the Right Slot'
ERROR-ITEM
:
MATERIAL
: BARRIER
NAME
: '&cError'
LORE
:
- '&7you cant repair these items'

CLICK-FOR-JOIN-LORE
:
- '&a&m -----------------------------'
- '&a # &eClick for Repair'
- '&a # &ePrice: &a%levels% &eXP Levels'
- '&a&m -----------------------------'
ENOUGH-XP-LORE
:
- '&7&m -----------------------------'
- '&7 # &cYou dont have enough levels'
- '&7 # &cPrice: &a%levels% &cXP Levels'
- '&7&m -----------------------------'
 
Code (YAML):
#This is the chance of apply a bonus enchantment when a player enchant a item. 1.00 means 100%
EXTRA-ENCHANT-CHANCE
: 0.25

#Can enchant already enchanted items?
CAN-ENCHANT-ALREADY
: false

#Place here the sound you want to play when a player enchant a item. Let it empty for no sound.
#Sound list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
ENCHANT-SOUND
: ENTITY_PLAYER_LEVELUP

#Material List: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
#[NEW] items on this list cannot be Enchant.
ITEM-MATERIAL-BACKLIST
:
 - WOODEN_HOE

#[NEW] Items that contain any of it in their name will cannot be Enchanted
ITEM-NAME-BACKLIST
:
 - "This item cannot be joined"
  - "Not Join this"

PUT-ITEM-FOR-ENCHANT
:
  MATERIAL
: ITEM_FRAME
  NAME
: '&ePlace a Item'
  LORE
:
   - '&7Place an item in the slot above'
    - '&7for enchant him'
    -
THIS-ITEM-HAS-ENCHANTS
:
  MATERIAL
: BARRIER
  NAME
: '&cThis Item is Already Enchanted'
  LORE
:
   - '&7Place an item that has no enchantments'
    - '&7to be able to enchant him'
    -
CANT-ENCHANT-THIS
:
  MATERIAL
: BARRIER
  NAME
: '&cCant be enchanted'
  LORE
:
   - '&7This item cant be enchanted'
    -
ENCHANTED-SUCCESS
:
  MATERIAL
: GLASS_BOTTLE
  NAME
: '&aEnchanted With Success'
  LORE
:
   - "&7Remove the your item from table."
   
#If the "start slot" is 29 the tyer 1 item will be in slot 29, the tyer 2 in slot 30...
START-SLOT
: 29

#Here you set the tyers
Tyers
:
  TYER-1
:
    NEEDED-LEVELS
: 10
    TAKE-LEVELS
: 5
    ENCHANTMENTS
:
     - 'ARROW_DAMAGE=1'
      - 'ARROW_KNOCKBACK=1'
      - 'ARROW_FIRE=1'
      - 'ARROW_INFINITE=1'
      - 'BINDING_CURSE=1'
      - 'CHANNELING=1'
      - 'DAMAGE_ALL=1'
      - 'DAMAGE_ARTHROPODS=1'
      - 'DAMAGE_UNDEAD=1'
      - 'DEPTH_STRIDER=1'
      - 'DIG_SPEED=1'
      - 'DURABILITY=1'
      - 'FIRE_ASPECT=1'
      - 'FROST_WALKER=1'
      - 'IMPALING=1'
      - 'KNOCKBACK=1'
      - 'LOOT_BONUS_BLOCKS=1'
      - 'LOOT_BONUS_MOBS=1'
      - 'LOYALTY=1'
      - 'LUCK=1'
      - 'LURE=1'
      - 'MENDING=1'
      - 'MULTISHOT=1'
      - 'OXYGEN=1'
      - 'PIERCING=1'
      - 'PROTECTION_ENVIRONMENTAL=1'
      - 'PROTECTION_EXPLOSIONS=1'
      - 'PROTECTION_FALL=1'
      - 'PROTECTION_FIRE=1'
      - 'PROTECTION_PROJECTILE=1'
      - 'QUICK_CHARGE=1'
      - 'RIPTIDE=1'
      - 'SILK_TOUCH=1'
      - 'SOUL_SPEED=1'
      - 'SWEEPING_EDGE=1'
      - 'THORNS=1'
      - 'VANISHING_CURSE=1'
      - 'WATER_WORKER=1'
     
    CLICK-FOR-ENCHANT-ITEM
:
      MATERIAL
: EXPERIENCE_BOTTLE
      AMOUNT
: 10
      NAME
: '&aClick for Enchant'
      LORE
:
        - '&7Required XP levels
: 10.'
        - '&7Can enchant:'  
    NEED-XP-ITEM
:
      MATERIAL
: GLASS_BOTTLE
      NAME
: '&cEnought Levels'
      LORE
:
       - '&7You dont have enough XP'
        - '&7Required XP levels
: 10.'    
 
  TYER-2
:
    NEEDED-LEVELS
: 20
    TAKE-LEVELS
: 10
    ENCHANTMENTS
:
     - 'ARROW_FIRE=2'
      - 'DAMAGE_ALL=2'
      - 'DAMAGE_ALL=3'
      - 'ARROW_DAMAGE=2'
      - 'ARROW_DAMAGE=3'
      - 'PROTECTION_ENVIRONMENTAL=3'
      - 'DIG_SPEED=2'
      - 'LOOT_BONUS_MOBS=2'
      - 'LOOT_BONUS_BLOCKS=2'
      - 'DURABILITY=2'  
      - 'THORNS=2'
      - 'OXYGEN=2'
      - 'DEPTH_STRIDER=2'
      - 'LUCK=2'
      - 'LURE=2'
      - 'KNOCKBACK=2'
    CLICK-FOR-ENCHANT-ITEM
:
      MATERIAL
: EXPERIENCE_BOTTLE
      AMOUNT
: 20
      NAME
: '&aClick for Enchant'
      LORE
:
        - '&7Required XP levels
: 20.'
        - '&7Can enchant:'  
    NEED-XP-ITEM
:
      MATERIAL
: GLASS_BOTTLE
      NAME
: '&cEnought Levels'
      LORE
:
       - '&7You dont have enough XP'
        - '&7Required XP levels
: 20.'      
   
  TYER-3
:
    NEEDED-LEVELS
: 30
    TAKE-LEVELS
: 15
    ENCHANTMENTS
:
     - 'FIRE_ASPECT=3'
      - 'DAMAGE_ALL=4'
      - 'DAMAGE_ALL=5'
      - 'ARROW_DAMAGE=4'
      - 'ARROW_DAMAGE=5'
      - 'PROTECTION_ENVIRONMENTAL=4'
      - 'DIG_SPEED=3'
      - 'LOOT_BONUS_MOBS=3'
      - 'DURABILITY=3'  
      - 'THORNS=3'
      - 'OXYGEN=3'
      - 'DEPTH_STRIDER=3'
      - 'LUCK=3'
      - 'LURE=3'
      - 'LOOT_BONUS_BLOCKS=3'
      - 'ARROW_FIRE=3'
    CLICK-FOR-ENCHANT-ITEM
:
      MATERIAL
: EXPERIENCE_BOTTLE
      AMOUNT
: 30
      NAME
: '&aClick for Enchant'
      LORE
:
        - '&7Required XP levels
: 30.'
        - '&7Can enchant:'  
    NEED-XP-ITEM
:
      MATERIAL
: GLASS_BOTTLE
      NAME
: '&cEnought Levels'
      LORE
:
       - '&7You dont have enough XP'
        - '&7Required XP levels
: 30.'    
   
  TYER-4
:
    NEEDED-LEVELS
: 40
    TAKE-LEVELS
: 20
    ENCHANTMENTS
:
     - 'SILK_TOUCH=4'
      - 'ARROW_FIRE=4'
      - 'FIRE_ASPECT=4'
      - 'DAMAGE_ALL=6'
      - 'DAMAGE_ALL=7'
      - 'ARROW_DAMAGE=6'
      - 'ARROW_DAMAGE=7'
      - 'PROTECTION_ENVIRONMENTAL=5'
      - 'PROTECTION_ENVIRONMENTAL=6'
      - 'DIG_SPEED=4'
      - 'LOOT_BONUS_MOBS=4'
      - 'LOOT_BONUS_BLOCKS=4'
      - 'DURABILITY=4'  
      - 'THORNS=4'
      - 'OXYGEN=4'
      - 'DEPTH_STRIDER=4'
      - 'LUCK=4'
      - 'LURE=4'
      - 'KNOCKBACK=4'
      - 'ARROW_INFINITE=4'
      - 'ARROW_FIRE=4'
    CLICK-FOR-ENCHANT-ITEM
:
      MATERIAL
: EXPERIENCE_BOTTLE
      AMOUNT
: 40
      NAME
: '&aClick for Enchant'
      LORE
:
        - '&7Required XP levels
: 40.'
        - '&7Can enchant:'  
    NEED-XP-ITEM
:
      MATERIAL
: GLASS_BOTTLE
      NAME
: '&cEnought Levels'
      LORE
:
       - '&7You dont have enough XP'
        - '&7Required XP levels
: 40.'
   
  TYER-5
:
    PERMISSION
: 'johnenchanter.tyer5'
    NEEDED-LEVELS
: 50
    TAKE-LEVELS
: 25
    ENCHANTMENTS
:
     - 'DAMAGE_ALL=8'
      - 'DAMAGE_ALL=9'
      - 'ARROW_DAMAGE=8'
      - 'ARROW_DAMAGE=9'
      - 'PROTECTION_ENVIRONMENTAL=7'
      - 'DURABILITY=5'  
      - 'LOOT_BONUS_MOBS=5'
      - 'THORNS=5'
      - 'OXYGEN=5'
      - 'DEPTH_STRIDER=5'
      - 'LUCK=5'
      - 'LURE=5'
      - 'KNOCKBACK=3'
      - 'ARROW_FIRE=3'
    CLICK-FOR-ENCHANT-ITEM
:
      MATERIAL
: EXPERIENCE_BOTTLE
      AMOUNT
: 50
      NAME
: '&aClick for Enchant'
      LORE
:
        - '&7Required XP levels
: 50.'
        - '&7Can enchant:'  
    NEED-XP-ITEM
:
      MATERIAL
: GLASS_BOTTLE
      NAME
: '&cEnought Levels'
      LORE
:
       - '&7You dont have enough XP'
        - '&7Required XP levels
: 50.'  
    NO-PERMISSION-ITEM
:
      MATERIAL
: BARRIER
      NAME
: '&cBlocked Level'
      LORE
:
       - '&7You need &aVIP'
        - '&7for enchant this level'
Code (YAML):
#This is the chance of apply a bonus enchantment when a player enchant a item. 1.00 means 100%
EXTRA-ENCHANT-CHANCE
: 0.25

#Can enchant already enchanted items?
CAN-ENCHANT-ALREADY
: false

#Place here the sound you want to play when a player enchant a item. Let it empty for no sound.
#Sound list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
ENCHANT-SOUND
: ENTITY_PLAYER_LEVELUP

#Material List: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
#[NEW] items on this list cannot be Enchant.
ITEM-MATERIAL-BACKLIST
:
 - WOODEN_HOE

#[NEW] Items that contain any of it in their name will cannot be Enchanted
ITEM-NAME-BACKLIST
:
 - "This item cannot be joined"
  - "Not Join this"

PUT-ITEM-FOR-ENCHANT
:
  MATERIAL
: ITEM_FRAME
  NAME
: '&ePlace a Item'
  LORE
:
   - '&7Place an item in the slot above'
    - '&7for enchant him'
    -
THIS-ITEM-HAS-ENCHANTS
:
  MATERIAL
: BARRIER
  NAME
: '&cThis Item is Already Enchanted'
  LORE
:
   - '&7Place an item that has no enchantments'
    - '&7to be able to enchant him'
    -
CANT-ENCHANT-THIS
:
  MATERIAL
: BARRIER
  NAME
: '&cCant be enchanted'
  LORE
:
   - '&7This item cant be enchanted'
    -
ENCHANTED-SUCCESS
:
  MATERIAL
: GLASS_BOTTLE
  NAME
: '&aEnchanted With Success'
  LORE
:
   - "&7Remove the your item from table."
   
#If the "start slot" is 29 the tyer 1 item will be in slot 29, the tyer 2 in slot 30...
START-SLOT
: 29

#Here you set the tyers
Tyers
:
  TYER-1
:
    NEEDED-LEVELS
: 10
    TAKE-LEVELS
: 5
    ENCHANTMENTS
:
     - 'ARROW_DAMAGE=1'
      - 'ARROW_KNOCKBACK=1'
      - 'ARROW_FIRE=1'
      - 'ARROW_INFINITE=1'
      - 'BINDING_CURSE=1'
      - 'CHANNELING=1'
      - 'DAMAGE_ALL=1'
      - 'DAMAGE_ARTHROPODS=1'
      - 'DAMAGE_UNDEAD=1'
      - 'DEPTH_STRIDER=1'
      - 'DIG_SPEED=1'
      - 'DURABILITY=1'
      - 'FIRE_ASPECT=1'
      - 'FROST_WALKER=1'
      - 'IMPALING=1'
      - 'KNOCKBACK=1'
      - 'LOOT_BONUS_BLOCKS=1'
      - 'LOOT_BONUS_MOBS=1'
      - 'LOYALTY=1'
      - 'LUCK=1'
      - 'LURE=1'
      - 'MENDING=1'
      - 'MULTISHOT=1'
      - 'OXYGEN=1'
      - 'PIERCING=1'
      - 'PROTECTION_ENVIRONMENTAL=1'
      - 'PROTECTION_EXPLOSIONS=1'
      - 'PROTECTION_FALL=1'
      - 'PROTECTION_FIRE=1'
      - 'PROTECTION_PROJECTILE=1'
      - 'QUICK_CHARGE=1'
      - 'RIPTIDE=1'
      - 'SILK_TOUCH=1'
      - 'SOUL_SPEED=1'
      - 'SWEEPING_EDGE=1'
      - 'THORNS=1'
      - 'VANISHING_CURSE=1'
      - 'WATER_WORKER=1'
     
    CLICK-FOR-ENCHANT-ITEM
:
      MATERIAL
: EXPERIENCE_BOTTLE
      AMOUNT
: 10
      NAME
: '&aClick for Enchant'
      LORE
:
        - '&7Required XP levels
: 10.'
        - '&7Can enchant:'  
    NEED-XP-ITEM
:
      MATERIAL
: GLASS_BOTTLE
      NAME
: '&cEnought Levels'
      LORE
:
       - '&7You dont have enough XP'
        - '&7Required XP levels
: 10.'    
 
  TYER-2
:
    NEEDED-LEVELS
: 20
    TAKE-LEVELS
: 10
    ENCHANTMENTS
:
     - 'ARROW_FIRE=2'
      - 'DAMAGE_ALL=2'
      - 'DAMAGE_ALL=3'
      - 'ARROW_DAMAGE=2'
      - 'ARROW_DAMAGE=3'
      - 'PROTECTION_ENVIRONMENTAL=3'
      - 'DIG_SPEED=2'
      - 'LOOT_BONUS_MOBS=2'
      - 'LOOT_BONUS_BLOCKS=2'
      - 'DURABILITY=2'  
      - 'THORNS=2'
      - 'OXYGEN=2'
      - 'DEPTH_STRIDER=2'
      - 'LUCK=2'
      - 'LURE=2'
      - 'KNOCKBACK=2'
    CLICK-FOR-ENCHANT-ITEM
:
      MATERIAL
: EXPERIENCE_BOTTLE
      AMOUNT
: 20
      NAME
: '&aClick for Enchant'
      LORE
:
        - '&7Required XP levels
: 20.'
        - '&7Can enchant:'  
    NEED-XP-ITEM
:
      MATERIAL
: GLASS_BOTTLE
      NAME
: '&cEnought Levels'
      LORE
:
       - '&7You dont have enough XP'
        - '&7Required XP levels
: 20.'      
   
  TYER-3
:
    NEEDED-LEVELS
: 30
    TAKE-LEVELS
: 15
    ENCHANTMENTS
:
     - 'FIRE_ASPECT=3'
      - 'DAMAGE_ALL=4'
      - 'DAMAGE_ALL=5'
      - 'ARROW_DAMAGE=4'
      - 'ARROW_DAMAGE=5'
      - 'PROTECTION_ENVIRONMENTAL=4'
      - 'DIG_SPEED=3'
      - 'LOOT_BONUS_MOBS=3'
      - 'DURABILITY=3'  
      - 'THORNS=3'
      - 'OXYGEN=3'
      - 'DEPTH_STRIDER=3'
      - 'LUCK=3'
      - 'LURE=3'
      - 'LOOT_BONUS_BLOCKS=3'
      - 'ARROW_FIRE=3'
    CLICK-FOR-ENCHANT-ITEM
:
      MATERIAL
: EXPERIENCE_BOTTLE
      AMOUNT
: 30
      NAME
: '&aClick for Enchant'
      LORE
:
        - '&7Required XP levels
: 30.'
        - '&7Can enchant:'  
    NEED-XP-ITEM
:
      MATERIAL
: GLASS_BOTTLE
      NAME
: '&cEnought Levels'
      LORE
:
       - '&7You dont have enough XP'
        - '&7Required XP levels
: 30.'    
   
  TYER-4
:
    NEEDED-LEVELS
: 40
    TAKE-LEVELS
: 20
    ENCHANTMENTS
:
     - 'SILK_TOUCH=4'
      - 'ARROW_FIRE=4'
      - 'FIRE_ASPECT=4'
      - 'DAMAGE_ALL=6'
      - 'DAMAGE_ALL=7'
      - 'ARROW_DAMAGE=6'
      - 'ARROW_DAMAGE=7'
      - 'PROTECTION_ENVIRONMENTAL=5'
      - 'PROTECTION_ENVIRONMENTAL=6'
      - 'DIG_SPEED=4'
      - 'LOOT_BONUS_MOBS=4'
      - 'LOOT_BONUS_BLOCKS=4'
      - 'DURABILITY=4'  
      - 'THORNS=4'
      - 'OXYGEN=4'
      - 'DEPTH_STRIDER=4'
      - 'LUCK=4'
      - 'LURE=4'
      - 'KNOCKBACK=4'
      - 'ARROW_INFINITE=4'
      - 'ARROW_FIRE=4'
    CLICK-FOR-ENCHANT-ITEM
:
      MATERIAL
: EXPERIENCE_BOTTLE
      AMOUNT
: 40
      NAME
: '&aClick for Enchant'
      LORE
:
        - '&7Required XP levels
: 40.'
        - '&7Can enchant:'  
    NEED-XP-ITEM
:
      MATERIAL
: GLASS_BOTTLE
      NAME
: '&cEnought Levels'
      LORE
:
       - '&7You dont have enough XP'
        - '&7Required XP levels
: 40.'
   
  TYER-5
:
    PERMISSION
: 'johnenchanter.tyer5'
    NEEDED-LEVELS
: 50
    TAKE-LEVELS
: 25
    ENCHANTMENTS
:
     - 'DAMAGE_ALL=8'
      - 'DAMAGE_ALL=9'
      - 'ARROW_DAMAGE=8'
      - 'ARROW_DAMAGE=9'
      - 'PROTECTION_ENVIRONMENTAL=7'
      - 'DURABILITY=5'  
      - 'LOOT_BONUS_MOBS=5'
      - 'THORNS=5'
      - 'OXYGEN=5'
      - 'DEPTH_STRIDER=5'
      - 'LUCK=5'
      - 'LURE=5'
      - 'KNOCKBACK=3'
      - 'ARROW_FIRE=3'
    CLICK-FOR-ENCHANT-ITEM
:
      MATERIAL
: EXPERIENCE_BOTTLE
      AMOUNT
: 50
      NAME
: '&aClick for Enchant'
      LORE
:
        - '&7Required XP levels
: 50.'
        - '&7Can enchant:'  
    NEED-XP-ITEM
:
      MATERIAL
: GLASS_BOTTLE
      NAME
: '&cEnought Levels'
      LORE
:
       - '&7You dont have enough XP'
        - '&7Required XP levels
: 50.'  
    NO-PERMISSION-ITEM
:
      MATERIAL
: BARRIER
      NAME
: '&cBlocked Level'
      LORE
:
       - '&7You need &aVIP'
        - '&7for enchant this level'

Commands:
  • /enchant opens the enchantment table remotely. [johnenchanter.enchantcommand]
  • /enchant <player> opens the enchantment table for other players [johnenchanter.enchantcommand.others]
  • /anvil opens the anvil remotely [johnenchanter.anvilcommand]
  • /anvil <player> opens the anvil for other players [johnenchanter.anvilcommand.others]
  • /johnenchanter reload reloads the plugin [johnenchanter.admin]

Report bugs and give suggestions in our Discord:
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Resource Information
Author:
----------
Total Downloads: 531
First Release: Apr 15, 2021
Last Update: Aug 9, 2021
Category: ---------------
All-Time Rating:
2 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings