Fixed an issue that caused strongholds from spawning. We are now spawning them ourselves. You can customize your own dimensions for how many to spawn and what distance from each other (the eye of ender will auto-find iris strongholds in Iris worlds), the overworld will be coming out with an update to add this very soon check news in discord.
Iris terrain interpolation is twice as fast now without any changes to the actual resulting terrain
Fixed an odd issue that caused jigsaw structures to rotate off-axis causing splines of air through the center of the object
Fixed an issue that prevented spawners from spawning entities in noise features on jigsaw structures
The spawning system now operates on an energy system which helps with spawning faster in new chunks, and slowing down the spawns in existing chunks (mob grinding will drain energy and prevent new spawns from showing up as quickly in the same spot)
Iris spawners can now multiply how much energy their spawner uses. For example you may want to drain more energy for cave mobs or rarer creatures you dont want too many spawning.
The majority of Iris's dependencies are now using the new plugin.yml dependency system, so the Iris jar is slightly smaller now, though it will download libraries on startup if they are not already in the libs folder. If you have any issues with this please post a message in our discord as we are trying this feature out.
Fixed an issue that caused feature placements to fail / duplicate multiple times.