inverseLoreChance config entry: if true, instead of writing in lore chance to save item, it will put chance to lose item.
applyChanceToItemStack config entry, if true, will apply chance to full stack of items; else each item in one stack will have an individual chance.
Global config update:
Now global config has a way to set chance per world and default chance for all items that don't have chance from command.
You can specify in which order to apply global chances.
There are 2 modes for global chances: FIRST_SUCCESS and FIRST_APPLY.
FIRST_SUCCESS: Each order will be checked; if chance can be applied but didn't happen, the next order will be checked until success or the end of the list.
FIRST_APPLY: Each order will be checked; if a chance can be applied, it will be applied and break the loop. In any case, even if the chance didn't work out, the next order will be checked until the end of the list.
Dependency update, the plugin now works on 1.21.4.
New global.yml file: now you can write chances per material globally; if an item has a chance that was given through a command or scroll, that chance has higher priority.
Now there is a feature to create scrolls with drag and drop feature, when a scroll is dragged into an item, scroll will give an item no drop chance, like /mnd command