You can now remove all events, recipes, or whatever you want from the plugin's extra features by deleting or leaving blank the configuration sections for the feature you want to disable.
Some bugs have been fixed: - Bug 1: Configuration files with old variables [insanehealth -> insanehearts] - Bug 2: The player's life was reset when leaving and re-entering the server
Added events such as: - BLOCKS_PLACE - BLOCKS_BREAK
Code (YAML):
Events:
"breakEvent":
type: BLOCKS_BREAK
interval: 108000
# duration of the event in seconds (3 hours) cooldown: 216000
#In seconds is 6 hours #material: DIAMOND_ORE # The block that will be broken, can you just don't put anything, and it will be any block actions-start:
- 'message: %prefix% &fThe player who breaks the most blocks.' - 'message: &fwill earn 2 items of hearts. &c
(!
)'
- sound:ENTITY_PLAYER_LEVELUP:1:1
actions-end:
- 'message: %prefix% &fThe winner player is &a%insanehearts_eventbreak_winner;breakEvent%.' - 'message: &fhas won 2 items of hearts &c
(!
).'
- sound:ENTITY_PLAYER_LEVELUP:1:1
rewards: - heart_item:item-normal;2
- 'title: &a&l + 2:&f'
- sound:ENTITY_PLAYER_LEVELUP:1:1
"placeEvent":
type: BLOCKS_PLACE
interval: 108000
# duration of the event in seconds (3 hours) cooldown: 216000
#In seconds is 6 hours #material: DIAMOND_ORE # The block that will be placed, can you just don't put anything, and it will be any block actions-start:
- 'message: %prefix% &fThe player who places the most blocks.' - 'message: &fwill earn 2 items of hearts. &c
(!
)'
- sound:ENTITY_PLAYER_LEVELUP:1:1
actions-end:
- 'message: %prefix% &fThe winner player is &a%insanehearts_eventplace_winner;placeEvent%.' - 'message: &fhas won 2 items of hearts &c
(!
).'
- sound:ENTITY_PLAYER_LEVELUP:1:1
rewards: - heart_item:item-normal;2
- 'title: &a&l + 2:&f'
- sound:ENTITY_PLAYER_LEVELUP:1:1
fixed an error when starting events if they were not started and no player was active on the server
Events have been added to improve the player's experience; events such as
PLAYER_HUNT: the server will search for a player either randomly or by their number of hearts for players to kill. PLAYER_DEATHS: the player with the most kills in a period of time will receive rewards. PLAYER_KILLS: the player who kills the most players in a period of time will receive rewards.
Different features such as: “Auction”, “messages”, “economies” have been separated in different configuration files for a better understanding of the complete plugin configuration.
A folder called “messages” has been added to contain different translations to some languages, for now the Spanish one has been added.
Fixed some bugs with the heart objects, due to a bug in the configuration and removed the code of the reinforced hearts as it caused a major failure in the mathematics of the hearts, will not be added until the update 1.5
Hardened cores have been added and performance has been improved a bit, (the load each time a transaction is made has been decreased but now everything is loaded with the /ih reload command which can increase resource usage if this command is abused).