1. Added a native visual delay for items in a chest after taking 1 of them (similar to the Minecraft delay for using an ender pearl)
2. Updated the ActionExecutor and added an action: [Achivement]
3. Added new parameters in the config: settings.actionAchivement.icon/description
4. Optimized the insertion of schematics (reduced from 1 to 10 mspt to 1 to 1.8 mspt)
1 action added:
actions:
minPlayers:
- "[Broadcast] &#FB9C08╔"
- "[Broadcast] &#FB9C08╠ &fThere are not enough &fplayers on the server"
- "[Broadcast] &#FB9C08╠ &fTherefore, the wrath of &fZeus has been canceled!"
- "[Broadcast] &#FB9C08╚"
- "[Sound] ENTITY_VILLAGER_NO:0.75:1.0"
updated settings structure.<>
settings:
unknown: "missing"
world: "world" # Event world name
yOffset: 125 # Event Y offset (LocY +offSetY = modifiedLocY)
searchMax: 50 # Max attemps to search event territory
time:
enable: true # A FULL plugin restart is required to make changes
start: # Time for start event HOURS:MINUTES
- "12:00"
- "00:00"
zone: "Europe/Moscow" # What time zone will it be in? By default, it will be Moscow time
format: "HH:mm" # Time format, in this example HOURS:MINUTES
minPlayers: 20 # Min players for spawn event
bossbarAction: # Settings of the [Bossbar] action
safeFloat: 1.0
safeOverlay: "PROGRESS"
safeColor: "YELLOW"
titleAction: # Settings of the [Title] action
oneD: 1500
twoD: 3000
threeD:
1. Now, when a player re-enters or logs in to a server with an active event, the bossbar will appear for the new player
2. Added a new ChestListener
3. Optimized the check for nearby regions
4. Added a check for the maximum world height (to prevent the event from spawning outside of Y, where schematics and so on do not work)
5. Added a "reload" subcommand to reload the config
6. Updated "plugin.yml"
7. New "settings.bossbar.color and style"