Hardcore Respawn (HCR) Re-imagining Hardcore: one death, permanent… unless a friend holds a
Revival Token!
✨ Key Features | ✮
Revival Token | Fully configurable, craftable item that brings dead players back to life. |
| ️✨
Beautiful GUIs | Paginated skull menus, smooth animations and one-click revive locations. |
| ⚰️
Death Chests | Victim’s items stored safely in an obsidian-shielded chest near the death spot. |
| ⚖️
Safe Teleport | Smart algorithm finds solid ground or builds an obsidian platform under the revived player. |
| ⏱️
Platform Timer | Temporary platform with action-bar countdown, colour shift & tick sounds. |
| ⚙️
Hot Reload | Change recipes/config on the fly – no server restart needed. |
| ⚡
Zero-Lag Utils | Asynchronous tasks & caching keep your TPS happy. |
- Toggle debug logs, death chests, safe-teleport radius, platform deletion, effect durations and more.
- 100 % custom-isable 3×3 crafting recipe – invalid or empty recipes safely revert to default.
Example:
Code (yml (Unknown Language)):
debug: false # Extra console spam for troubleshooting
config_gui_shuffle_interval: 10 # How often the recipe GUI glass panes shuffle (ticks)
effect_duration: 1200 # Revival effect's duration
delete_platform: true # Should we delete platform after revive?
death_chest: true # Should we store items in chest after player death?
death_chest_search_radius: 20 # How far should we search for a valid chest location before giving up.
safe_teleport_search_radius: 20 # How far should we search for a valid teleport location before giving up.
recipe: # 3×3 crafting grid, top-left → bottom-right
- AIR
- DIAMOND
- AIR
- DIAMOND
- NETHER_STAR
- DIAMOND
- AIR
- DIAMOND
- AIR
Installation
1. Drop the jar into
plugins/.
2. Restart or /reload the server.
3. *(Optional)* Edit
Code (Text):
config.yml
and /hcr reload.
Requirements: Java 17+, Paper/Spigot 1.21.5.
FAQ
Q: Where does it work? A: I have tested on Paper 1.21.5 but you should have no problem running on Spigot.
License & Source
Open-source under MIT. Contributions welcome – fork it on GitHub!