Every time a happyhour starts, a global challenge of the same type will start too, you can add infinite challenges with differents amount of action, you can set the rewards using commands.
Code (Text):
# You can add as many challenges as you want
# Experience and jobs are not supported
# Available types: FISHING, MINING, HUNTING_ANIMALS, HUNTING_ENEMYS, WOODCUTTING, VOTIFIER
fish_easy:
type: FISHING
name: "Catch Fishes - Easy"
amount: 10 # Amount of fish to catch per player / So if 10 players are in the challenge, 100 fish need to be caught
rewards:
- eco add %player% 25
# - give %player% diamond 1
fish_medium:
type: FISHING
name: "Catch Fishes - Medium"
amount: 15 # Amount of fish to catch per player / So if 10 players are in the challenge, 100 fish need to be caught
rewards:
- eco add %player% 50
# - give %player% diamond 1
# fish_hard:
# type: FISHING
# name: "Fishing Challenge - Hard"
# amount: 20
# rewards:
# - eco add %player% 25
# # - give %player% diamond 1
mining_easy:
type: MINING
name: "Break Minerals - Easy"
amount: 100 # Amount of blocks to mine per player / So if 10 players are in the challenge, 1000 blocks need to be mined
rewards:
- eco add %player% 15
# - give %player% diamond 1
mining_medium:
type: MINING
name: "Break Minerals - Medium"
amount: 200 # Amount of blocks to mine per player / So if 10 players are in the challenge, 1000 blocks need to be mined
rewards:
- eco add %player% 30
# - give %player% diamond 1
mining_hard:
type: MINING
name: "Break Minerals - Hard"
amount: 300 # Amount of blocks to mine per player / So if 10 players are in the challenge, 1000 blocks need to be mined
rewards:
- eco add %player% 50
animals_easy:
type: HUNTING_ANIMALS
name: "Kill animals - Easy"
amount: 15
rewards:
- eco add %player% 15
animals_medium:
type: HUNTING_ANIMALS
name: "Kill animals - Medium"
amount: 40
rewards:
- eco add %player% 30
animals_hard:
type: HUNTING_ANIMALS
name: "Kill animals - Hard"
amount: 80
rewards:
- eco add %player% 50
enemy_easy:
type: HUNTING_ENEMYS
name: "Hunting Enemys - Easy"
amount: 50
rewards:
- eco add %player% 15
enemy_medium:
type: HUNTING_ENEMYS
name: "Hunting Enemys - Medium"
amount: 100
rewards:
- eco add %player% 30
enemy_hard:
type: HUNTING_ENEMYS
name: "Hunting Enemys - Hard"
amount: 200
rewards:
- eco add %player% 50
woodcutting_easy:
type: WOODCUTTING
name: "Break wood - Easy"
amount: 40
rewards:
- eco add %player% 15
woodcutting_medium:
type: WOODCUTTING
name: "Break wood - Medium"
amount: 100
rewards:
- eco add %player% 30
woodcutting_hard:
type: WOODCUTTING
name: "Break wood - Hard"
amount: 150
rewards:
- eco add %player% 50
votifier_challenge:
type: VOTIFIER
name: "Votifier Challenge"
amount: 1
rewards:
- eco add %player% 25