happyhour start <type> (If no type is set, a random type will be chosen)
happyhour stop type
happyhour status
happyhour help
happyhour reload
Permission: happyhour.admin
Placeholders:
%happyhour_actual% (A list of all the current typess)
%happyhour_next% (Get the minutes to the next Happy Hour)
%happyhour_left% (Get the minutes until hh ends)
Challenges
C
ommands
ch start <global/race>
ch add <player> (Add a challenger to a player>
ch list (Get all your solo challanges)
ch get (Get new challenge if is available)
ch reload
Permissions
challenge.admin for start/add
challenge.max.number (Set the limit per player)
How to add challenges?
You can modify the challenges file and add the amount you want, just respect the type, all keys must be present.
The number required for each challenge will be multiplied by the number of online players, only in the case of global challenges. See the examples of default challenges at the beginning.
#This will apply to get the random mode
enabled_types:
- MINING
- HUNTING_ANIMALS
- HUNTING_ENEMYS
- WOODCUTTING
- FISHING
- EXPERIENCE
#- JOBS
#- VOTIFIER
#- ALL
scheduler:
monday:
"22:00":
- RANDOM
#- MINING
#- FISHING
#- EXPERIENCE
#- WOODCUTTING
#- ANY AVAILABLE MODE
tuesday:
"22:00":
- RANDOM
wednesday:
"22:00":
- RANDOM
thursday:
"22:00":
- RANDOM
friday:
"22:00":
- RANDOM
saturday:
"22:00":
- RANDOM
sunday:
"22:00":
- RANDOM
# Challenges configuratio
# Message type will be used to send the challenge progress to the player
# Available types: actionbar, message, none
message_type: "actionbar"
# On race and solo challenges, a random entity o material will be selected
# On global challenges, all types apply
hunting_animals_types:
- COW
- PIG
- SHEEP
- CHICKEN
hunting_enemys_types:
- ZOMBIE
- SKELETON
- SPIDER
- CREEPER
- ENDERMAN
mining_types:
- DIAMOND_ORE
- COAL_ORE
- EMERALD_ORE
- REDSTONE_ORE
- LAPIS_ORE
- IRON_ORE
- GOLD_ORE
- COPPER_ORE
woodcutting_types:
- OAK_LOG
- SPRUCE_LOG
- BIRCH_LOG
- JUNGLE_LOG
- ACACIA_LOG
- DARK_OAK_LOG