Grim Anticheat icon

Grim Anticheat -----

Fully async, multithreaded, predictive, open source, 3.01 reach, 0.01% speed, 1.8-1.21 anticheat



GrimAC is an open source Minecraft anticheat designed for 1.21 and supports 1.8-1.21. It is free while in beta. It will eventually become paid and/or will include offering additional subscription based paid checks. Geyser players are fully exempt.

This project is considered feature complete for the 2.0 (open-source) branch of this project. If you would like a bugfix or enhancement and cannot sponsor the work, pull requests are welcome.

Downloads
These are the only official download links.

Installation notes
Java 17 is now required.

  • Paper, Spigot, and Folia are all currently supported.
  • If you use Geyser, place Floodgate on the backend server so grim can exempt bedrock players. Grim cannot access the Floodgate API if it is on the proxy.
  • If you use ViaVersion, it should be on the backend server as movement is highly dependent on client version.
Support & wiki information
Developer information
Grim supremacy

What makes Grim stand out against other anticheats?

M ovement Simulation Engine
  • We have a 1:1 replication of the player's possible movements
  • This covers everything from basic walking, swimming, knockback, cobwebs, to bubble columns
  • It even covers riding entities from boats to pigs to striders
  • Built upon covering edge cases to confirm accuracy
  • 1.13+ clients on 1.13+ servers, 1.12- clients on 1.13+ servers, 1.13+ clients on 1.12- servers, and 1.12- clients on 1.12- servers are all supported regardless of the large technical changes between these versions.
  • The order of collisions depends on the client version and is correct
  • Accounts for minor bounding box differences between versions, for example:
    • Single glass panes will be a + shape for 1.7-1.8 players and * for 1.9+ players 1.13+ clients on 1.8 servers see the + glass pane hitbox due to ViaVersion
    • Many other blocks have this extreme attention to detail.
    • Waterlogged blocks do not exist for 1.12 or below players
    • Blocks that do not exist in the client's version use ViaVersion's replacement block
    • Block data that cannot be translated to previous versions is replaced correctly
    • All vanilla collision boxes have been implemented
Fully asynchronous and multithreaded design
  • All movement checks and the overwhelming majority of listeners run on the netty thread
  • The anticheat can scale to many hundreds of players, if not more
  • Thread safety is carefully thought out
  • The next core allows for this design
Full world replication
  • The anticheat keeps a replica of the world for each player
  • The replica is created by listening to chunk data packets, block places, and block changes
  • On all versions, chunks are compressed to 16-64 kb per chunk using palettes
  • Using this cache, the anticheat can safely access the world state
  • Per player, the cache allows for multithreaded design
  • Sending players fake blocks with packets is safe and does not lead to falses
  • The world is recreated for each player to allow lag compensation
  • Client sided blocks cause no issues with packet based blocks. Block glitching does not false the anticheat.
Latency compensation
  • World changes are queued until they reach the player
  • This means breaking blocks under a player does not false the anticheat
  • Everything from flying status to movement speed will be latency compensated
Inventory compensation
  • The player's inventory is tracked to prevent ghost blocks at high latency, and other errors
Secure by design, not obscurity
  • All systems are designed to be highly secure and mathematically impossible to bypass
  • For example, the prediction engine knows all possible movements and cannot be bypassed
Resource Information
Author:
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Total Downloads: 286,948
First Release: Feb 11, 2022
Last Update: Dec 17, 2024
Category: ---------------
All-Time Rating:
259 ratings
Find more info at github.com...
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