GiftBox 1.19.4 - 1.21.1 | Custom boxes and animations | icon

GiftBox 1.19.4 - 1.21.1 | Custom boxes and animations | -----

Open little box with gifts | NO RESOURCEPACK | all configurable



new options to animations and bug fix
[ x ] Fixed a bug that could cause a box to drop 2 items when the server closed.

[ + ] Added "Temporal parts". This new section allows you to create temporary parts and remove them while the animation is running. Here's an example:

Code (YAML):
#This is how we declare the part and its components. When the "material" is "[dropitem] index", the part will be the item to be dropped. The index must always be 0 for now since boxes cannot yet throw multiple items.

temporal_parts
:
  item
:
    location
: "x:-0.1 y:0.4 z:0.1"
    size
: "x:0.4 y:0.4 z:0.4"
    type
: item
    material
: "[dropitem] 0"
    glow
: true
    glow_color
: "#a26e1a"
 
 
    1
:
      delay
: 30
      duration
: 5
      parts
:
        right_arm
:
          actions
:
           - "[rotation] x:0 y:0 z:-1 angle:20"
            - "[sound] sound:BLOCK_grindstone_use volume:0.2 pitch:2"
            - "[temporal_part] part:item"
            - "[remove_part] part:item"

 
[ + ] Added the option for each part to have glow with its custom color. Here's an example:
Code (YAML):
init:
  parts
:
    head
:
      location
: "x:0 y:1 z:0"
      size
: "x:1 y:1 z:1"
      glow
: true
      glow_color
: "#a26e1a"
    legs
:
      location
: "x:0 y:0.5 z:0.05"
      size
: "x:0.95 y:1 z:0.5"
      glow
: true
      glow_color
: "#a26e1a"
    left_arm
:
      location
: "x:0.35 y:0.6 z:0"
      size
: "x:0.4 y:1 z:0.4"
      glow
: true
      glow_color
: "#a26e1a"
    right_arm
:
      location
: "x:-0.35 y:0.6 z:0"
      size
: "x:0.4 y:1 z:0.4"
      glow
: true
      glow_color
: "#a26e1a"
    nose
:
      location
: "x:0 y:0.65 z:-0.275"
      size
: "x:0.2 y:0.3 z:0.1"
      glow
: true
      glow_color
: "#a26e1a"
    cloth
:
      location
: "x:0 y:0.45 z:-0.1"
      size
: "x:1 y:0.8 z:0.1"
      glow
: true
      glow_color
: "#a26e1a"
[ + ] A new option was added in the "drop" section. This option allows the item to be thrown towards the player, ignoring the other vectors. Here's an example:
Code (YAML):
drop:
     location
: "x:0 y:0 z:0"
     delay
: 160
     vector_to_player
: true
----------, Mar 4, 2024
Resource Information
Author:
----------
Total Downloads: 2,585
First Release: Feb 24, 2024
Last Update: Aug 14, 2024
Category: ---------------
All-Time Rating:
13 ratings
Version -----
Released: --------------------
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