[ x ] Fixed a bug that could cause a box to drop 2 items when the server closed.
[ + ] Added "Temporal parts". This new section allows you to create temporary parts and remove them while the animation is running. Here's an example:
Code (YAML):
#This is how we declare the part and its components. When the "material" is "[dropitem] index", the part will be the item to be dropped. The index must always be 0 for now since boxes cannot yet throw multiple items. temporal_parts:
item:
location: "x:-0.1 y:0.4 z:0.1" size: "x:0.4 y:0.4 z:0.4" type: item
material: "[dropitem] 0" glow: true
glow_color: "#a26e1a"
[ + ] A new option was added in the "drop" section. This option allows the item to be thrown towards the player, ignoring the other vectors. Here's an example: