Version 6.1.1 adds a few options and requested improvements, and also contains a fix for a critical bug and a couple of things I accidentally broke in previous version. Have fun!
Only a new translation has been added, so you can just add "gameplay.ingame.cant_destroy_your_egg" from the new lang files.
Additions: - More TNT options:
- - Whether if TNT should auto ignite when placed ("game.tnt.auto_ignite"), when disabled only flint and steel will work.
- - Customize TNT's fuse time and strenght ("game.tnt.fuse_ticks" and "game.tnt.strenght", respectively)
- New option to enable player drops ("game.player.drop_inventory"). Note if you enable this and keep inventory, items will be dropped AND players will keep their items on respawn.
- New red message "You cannot destroy your own team's egg!" when you click your own egg without performing any action.
- Placeholder %eggwars_points%, returns points count number.
Changes: - Countdown time for releasing will now also appear on the xp bar on team mode.
- When the game is finishing, players won't be able to pick up items anymore.
- Renamed configuration section "gameplay" to "game", to be distingishable from "gameplay" translations in code.
- - Config using the old key is automatically converted to use the new key.
- Generator's "fast_items" option now also disables item repositioning to improve its optimization.
- Changed item count detection radius for generator's maximum item capacity from 2.0 to 2.5.
Fixes: - Player team appearing on TAB before the game started (at lobby).
- Being unable to upgrade/open generators using the block below when "generator.use_below_block" was enabled.
- Fixed some glitches that ocurred when a spectator entered the game before it started (when enabled).