- Implemented
Achievements
- The achievement page is now fully working
(and has multiple pages, navigate using the arrows)
- All achievements are hidden until unlocked
- Your
stats now display total achievements unlocked
- Currently achievements don't impact the game, but it will in the future
- Unlocking
achievements plays a sound effect
- Balanced upgrade costs
- Changed the way upgrade costs are calculated
- Changed the way money & all time earnings are stored
- Patched a bug that didn't increase all time earnings when clicking a stocks event
- Nerfed eventChance increasing events
-
Added several "bad" events that you shouldn't click (they'll glow.)
- Removed a few weak events
- Changed the way eventChance is calculated
-
Changed the cap on eventChance to 45% per second
- Event chance at start is now 0.17%/s (or about once every 10 minutes)
- Now
displays your event chance in your stats
-
Added more messages based on the clicked event
- Fixed event lores for permanent boosts
- Randomised event boost durations a bit
- Changed the way click multiplier is stored
- Added a sound effect for bad events
- Slightly changed the existing sound effects
- Fixed some number formatting in certain messages & lores
Because the way eventChance works is changed, and I didn't want to have people start over, I implemented a piece of code that will automatically set your eventChance to the current cap in case it's currently higher. This means that a lot of you will have max eventchance right away, but that'll be fixed once it resets when you prestige (coming in the future).
Because the way click multiplier is stored changed, and I didn't want to have people start over, I Implemented a piece of code that will automatically set your click multiplier to your previous one in case it exists.
If there's any issues with this update, please DM me.