MythicMobs\Skills\FateSkills.yml
Code (YAML):
# SABER技能
SaberStrike:
Skills
:
- damage
{amount=8
} @target
- effect:particles
{particle=SWEEP_ATTACK;amount=5
} @target
- sound
{sound=ENTITY_PLAYER_ATTACK_SWEEP
} @target
- push
{velocity=0.5
} @target
SaberGuard:
Skills
:
- effect:particles
{particle=BARRIER;amount=15;radius=1
} @self
- potion
{type=DAMAGE_RESISTANCE;duration=60;level=1
} @self
- sound
{sound=BLOCK_ANVIL_LAND
} @self
- heal
{amount=4
} @self
Excalibur:
Skills
:
- damage
{amount=12
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- effect:particles
{particle=CRIT;amount=10
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- potion
{type=BLINDNESS;duration=60;level=1
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
SaberAirSlash:
Skills
:
- effect:particles
{particle=SWEEP_ATTACK;amount=15
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- damage
{amount=8
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- sound
{sound=ENTITY_PLAYER_ATTACK_SWEEP
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
SaberHeal:
Skills
:
- heal
{amount=10
} @self
- effect:particles
{particle=HEART;amount=10
} @self
- sound
{sound=ENTITY_PLAYER_LEVELUP
} @self
# ARCHER技能
UBW:
Skills
:
- effect:particles
{particle=PORTAL;amount=50;radius=8
} @origin
- projectile
{onTick=UBWTick;onHit=UBWHit;interval=1;velocity=1;heightOffset=1;startYOffset=1
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
UBWTick:
Skills
:
- effect:particles
{particle=CRIT;amount=1
} @origin
UBWHit:
Skills
:
- damage
{amount=15
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- effect:particles
{particle=EXPLOSION_NORMAL
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
ArcherBarrage:
Skills
:
- projectile
{type=ARROW;velocity=2;spread=0.2;amount=5
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- sound
{sound=ENTITY_ARROW_SHOOT
} @self
ArcherShield:
Skills
:
- effect:particles
{particle=BARRIER;amount=20;radius=1
} @self
- damage
{amount=0;preventknockback=true
} @trigger
- sound
{sound=BLOCK_ANVIL_LAND
} @self
# LANCER技能
GaeBolg:
Skills
:
- effect:particles
{particle=DRIP_LAVA;amount=20
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- damage
{amount=25;ignorearmor=true
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- sound
{sound=ENTITY_PLAYER_ATTACK_KNOCKBACK
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
LancerThrust:
Skills
:
- damage
{amount=10
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- push
{velocity=1
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- effect:particles
{particle=CRIT;amount=10
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
LancerRevive:
Skills
:
- heal
{amount=20
} @self
- effect:particles
{particle=SPELL_MOB;amount=20
} @self
- potion
{type=REGENERATION;duration=100;level=2
} @self
# RIDER技能
RiderCharge:
Skills
:
- effect:particles
{particle=CLOUD;amount=20
} @self
- dash
{velocity=2
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- damage
{amount=15
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- sound
{sound=ENTITY_HORSE_GALLOP
} @self
RiderChain:
Skills
:
- pull
{velocity=1.5
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- damage
{amount=8
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- effect:particles
{particle=CRIT_MAGIC
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
RiderDrain:
Skills
:
- damage
{amount=5
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- heal
{amount=5
} @self
- effect:particles
{particle=DAMAGE_INDICATOR
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
# CASTER技能
CasterBreak:
Skills
:
- effect:particles
{particle=SPELL_WITCH;amount=30
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- removebuff
{type=
ALL
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- damage
{amount=10
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- sound
{sound=ENTITY_WITCH_AMBIENT
} @self
CasterBeam:
Skills
:
- projectile
{type=SMALL_FIREBALL;velocity=2;interval=1
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- damage
{amount=12
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- effect:particles
{particle=EXPLOSION_NORMAL
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
CasterHeal:
Skills
:
- heal
{amount=15
} @self
- potion
{type=ABSORPTION;duration=200;level=1
} @self
- effect:particles
{particle=SPELL;amount=20
} @self
# ASSASSIN技能
AssassinInstant:
Skills
:
- effect:particles
{particle=SMOKE_NORMAL;amount=20
} @self
- teleport
{spread=0
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- damage
{amount=20
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- sound
{sound=ENTITY_ENDERMEN_TELEPORT
} @self
AssassinStrike:
Skills
:
- damage
{amount=12
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- effect:particles
{particle=CRIT;amount=10
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- potion
{type=BLINDNESS;duration=60;level=1
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
AssassinVanish:
Skills
:
- potion
{type=INVISIBILITY;duration=100;level=1
} @self
- effect:particles
{particle=SMOKE_NORMAL;amount=20
} @self
- heal
{amount=5
} @self
# BERSERKER技能
BerserkerGodHand:
Skills
:
- effect:particles
{particle=EXPLOSION_HUGE;amount=1
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- damage
{amount=30;ignorearmor=true
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- push
{velocity=3
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- sound
{sound=ENTITY_GENERIC_EXPLODE
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
BerserkerSlash:
Skills
:
- damage
{amount=15
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- effect:particles
{particle=SWEEP_ATTACK
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
- sound
{sound=ENTITY_PLAYER_ATTACK_STRONG
} @EIC
{a=120;r=4;rot=0;ignore=animals,armorstand
}
BerserkerRage:
Skills
:
- potion
{type=INCREASE_DAMAGE;duration=100;level=2
} @self
- potion
{type=DAMAGE_RESISTANCE;duration=100;level=1
} @self
- effect:particles
{particle=VILLAGER_ANGRY;amount=20
} @self