3.3.7 - Persistent history - Player limits - Fixes + More
With history.use-disk enabled, history is now persistent through restarts or intentional server crashes.
Added a one command limit to all players. You must now wait for your current action to finish (which for edits of only a couple million blocks is about a second)
Added configurable block limits for players. Copy the "default" section in the config.yml. Players with the permission "fawe.limit.<limit>" will get that limit. (higher numbers take priority)
Fixed an issue with `//cut` trying to get blocks in unloaded chunks (if the chunk happens to be unloaded that is).