Older versions of FAWE will be slower on 1.12, and lack support for modifying NBT (tiles and entities).
You can ignore the following message during startup, as FAWE includes the updated adapter. I would still recommend updating WorldEdit whenever it officially updates for 1.12
This version introduces new ways to color the world:
- Anvil CFI coloring (
blocks,
biomes and
glass, heightmap by:
@Aerios)
- `/br layer <color>`
- Color patterns (#color,
#anglecolor, #saturate, #desaturate, #lighten, #darken,
#simplex)
- Import images with `/image`
Other stuff:
- Brush saving and loading (//savebrush, //loadbrush, //listbrush)
- Ingame mask, pattern and transform help (//masks, //patterns, //transforms)
- New mask, pattern and transform syntax (better nesting, grouping etc)
- New patterns (#angledata, #buffer, #buffer2d + the ones above)
- New masks (#simplex)
- New transforms (#linear, #l3d, #spread)
- Improved Anvil CFI (palettes, schematic population, smoothing)
- Various fixes (see GitHub issue tracker
)
For developers
- Easily register custom masks, transforms, patterns and brushes (see wiki)
Links: