- fakeblock.admin permission node now allows all walls to be hidden.
- Attempted fix at mysterious clones of fake walls along horizon, I
assume rendering chunks are involved
- New processing method for sendFakeBlocks in Utility.java, allows for
cleaner code amongst methods that call this function, also allows for
consistency.
- Removed the need for a Utility object, what a dumb thing, I should
have done that to begin with.
- Made all methods in Utility static, because they aren’t
object-specific.
- Privatised methods not needed by external classes in Utility.java
- Added method ‘getAllPlayersInChunk’, testing will ensue to explore
what performs quicker, and with less resource usage. This method has
been left unused on purpose -for now-.