Fake Players (Server-side bots) icon

Fake Players (Server-side bots) -----

A simple bot spawning tool.




Some more errors and incompatibilities fixed.
----------, May 21, 2021

Fixed:
- incompatibility with AuthMe
- some bungeecord plugins not working properly

Known issues:
- fake players may sometimes not get registered properly
- some plugins don't include fake players into their playercount
----------, May 11, 2021

This update fixes some issues related to incompatibility with other BungeeCord plugins.
----------, May 7, 2021

It's the second time I've made some changes to 1.16 and forgot to apply them to older versions. I'm really sorry.
----------, May 6, 2021

Fixed some servers crashing, when a fake player joins.
----------, May 6, 2021

The 1.8 update turned out to be very... buggy. I expcted this, as it's the first release of Fake Players (BungeeCord).

Changes:
- mount and dismount actions now properly save and load from macro files
- added FlameCord compatibility
- fixed crashes, which may happen when using citizens with protocollib
- typing /fakeplayers disband all no longer erases all fake players from proxy's player count
- added compatibility for CraftBukkit 1.16.5
----------, May 6, 2021

It's a reupload of a previous update as I messed up compatibility with these versions.
----------, Apr 30, 2021

Changes:
- added new actions: mount and unmount
- fixed compatibility with plugins interpreting player's network channels (For example PetBlocks)
- fake players can now automatically download server Resource Packs
- added BungeeCord compatibility
- uppon dieing, bots will respawn
- their user info is now properly saved and loaded to/from the world folder
----------, Apr 30, 2021

This update adds macros - special files stored inside of plugins -> FakePlayers -> macros directory. They contain a list of actions, which you can make fake players load to their list or straight up perform. Creating macros is simple! There are 2 ways:
- add actions to fake player's list and then use a 'macro save' subcommand to convert them into a file
- create a new file inside of that directory with a .fpmacro extension (you can learn syntax of macro files by creating your first ones using the first method and learning how actions are stored)

Bug fixes:
- fake players now disappear when they teleport outside of server's render distance using a teleport action
- bots used to be interpreted on the server side as players who are about to entirely disconnect from the server, it is fixed now
- attack action now makes fake players swing their hand

New actions:
- inventory click - makes fake player click on a certain inventory slot
- inventory close - forces inventory to close

Currently known bugs:
- Minecord plugin spams the console output when combined with this one

This is a reupdate as I messed up the last one. Also fake players should now download server resource packs.
----------, Apr 22, 2021

This update adds macros - special files stored inside of plugins -> FakePlayers -> macros directory. They contain a list of actions, which you can make fake players load to their list or straight up perform. Creating macros is simple! There are 2 ways:
- add actions to fake player's list and then use a 'macro save' subcommand to convert them into a file
- create a new file inside of that directory with a .fpmacro extension (you can learn syntax of macro files by creating your first ones using the first method and learning how actions are stored)

Bug fixes:
- fake players now disappear when they teleport outside of server's render distance using a teleport action
- bots used to be interpreted on the server side as players who are about to entirely disconnect from the server, it is fixed now
- attack action now makes fake players swing their hand

New actions:
- inventory click - makes fake player click on a certain inventory slot
- inventory close - forces inventory to close

Currently known bugs:
- Minecord plugin spams the console output when combined with this one
----------, Apr 21, 2021

This update adds a new subcommand for /fakeplayers called "action". It allows you to add an action to fake player's special action list. By doing /fakeplayers action (Fake player's name) perform, all actions from the list get done.
Bug fixes:
- Older paper releases are now supported
- PlayerPreLoginEvent is now called before intializing "Player" object
----------, Apr 16, 2021

New features:
- Fake Players now supports both Spigot and Paper servers with versions: 1.16.5, 1.16.4, 1.12.2 and 1.8.8.
- ProtocolLib no longer attempts to inject into player's network channel. This means that you can safely spawn fake players into servers using it, but bots will not be able to use some features related to packet modifications. For example: trying to make bot execute /sv (A SuperVanish command) will result in it not doing anything.
----------, Apr 13, 2021

Update 1.3 is here!
New features:
- plugins -> FakePlayers -> config.yml - a file, which allows you to edit plugin's messages and a delay between bots joining
- /FakePlayers reload - reloads the plugin
- update notifications, when a new update is out (Author: https://github.com/JEFF-Media-GbR/Spigot-UpdateChecker)
- bStats to collect data on how many servers Fake Players is: https://bstats.org/plugin/bukkit/FakePlayers/11025
----------, Apr 12, 2021

Hello everyone!
I'm happy to announce a release of Fake Players 1.2. A lot has changed since the last version.

New features:
- /FakePlayers list is completely reformated - it now seperates Fake Players using "," instead of a new line.
- /FakePlayers summon (Name) (Amount) - will summon players with a delay of 4 ticks between new fake connections
- Spawned bots are now compatible with Paper Spigot's
PlayerInitialSpawnEvent.

Bug fixes:
- Fake Players now works with Paper Spigot and most Paper Spigot based forks
- servers with custom world names are now compatible with the plugin
- bots with a name containing more than 16 characters cannot spawn in
- you are not able to summon Fake Players which have the same name as a player who is already on the server
- bots spawn with a proper gamemode (/gamemode command was glitched)
- fake players should now have a proper impact on server's CPU (playerTick() used to not be called at all)

Known issues:
- Fake Player's packet channel is null making packet sniffing plugins (for example ProtocolLib) not work properly with Fake Players.
----------, Apr 12, 2021

Resource Information
Author:
----------
Total Downloads: 27,109
First Release: Apr 10, 2021
Last Update: May 21, 2021
Category: ---------------
All-Time Rating:
27 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings