The 1.8 update turned out to be very... buggy. I expcted this, as it's the first release of Fake Players (BungeeCord).
Changes:
- mount and dismount actions now properly save and load from macro files
- added FlameCord compatibility
- fixed crashes, which may happen when using citizens with protocollib
- typing /fakeplayers disband all no longer erases all fake players from proxy's player count
- added compatibility for CraftBukkit 1.16.5
Changes:
- added new actions: mount and unmount
- fixed compatibility with plugins interpreting player's network channels (For example PetBlocks)
- fake players can now automatically download server Resource Packs
- added BungeeCord compatibility
- uppon dieing, bots will respawn
- their user info is now properly saved and loaded to/from the world folder
This update adds macros - special files stored inside of plugins -> FakePlayers -> macros directory. They contain a list of actions, which you can make fake players load to their list or straight up perform. Creating macros is simple! There are 2 ways:
- add actions to fake player's list and then use a 'macro save' subcommand to convert them into a file
- create a new file inside of that directory with a .fpmacro extension (you can learn syntax of macro files by creating your first ones using the first method and learning how actions are stored)
Bug fixes:
- fake players now disappear when they teleport outside of server's render distance using a teleport action
- bots used to be interpreted on the server side as players who are about to entirely disconnect from the server, it is fixed now
- attack action now makes fake players swing their hand
New actions:
- inventory click - makes fake player click on a certain inventory slot
- inventory close - forces inventory to close
Currently known bugs:
- Minecord plugin spams the console output when combined with this one
This is a reupdate as I messed up the last one. Also fake players should now download server resource packs.
This update adds macros - special files stored inside of plugins -> FakePlayers -> macros directory. They contain a list of actions, which you can make fake players load to their list or straight up perform. Creating macros is simple! There are 2 ways:
- add actions to fake player's list and then use a 'macro save' subcommand to convert them into a file
- create a new file inside of that directory with a .fpmacro extension (you can learn syntax of macro files by creating your first ones using the first method and learning how actions are stored)
Bug fixes:
- fake players now disappear when they teleport outside of server's render distance using a teleport action
- bots used to be interpreted on the server side as players who are about to entirely disconnect from the server, it is fixed now
- attack action now makes fake players swing their hand
New actions:
- inventory click - makes fake player click on a certain inventory slot
- inventory close - forces inventory to close
Currently known bugs:
- Minecord plugin spams the console output when combined with this one
This update adds a new subcommand for /fakeplayers called "action". It allows you to add an action to fake player's special action list. By doing /fakeplayers action (Fake player's name) perform, all actions from the list get done.
Bug fixes:
- Older paper releases are now supported
- PlayerPreLoginEvent is now called before intializing "Player" object
New features:
- Fake Players now supports both Spigot and Paper servers with versions: 1.16.5, 1.16.4, 1.12.2 and 1.8.8.
- ProtocolLib no longer attempts to inject into player's network channel. This means that you can safely spawn fake players into servers using it, but bots will not be able to use some features related to packet modifications. For example: trying to make bot execute /sv (A SuperVanish command) will result in it not doing anything.
Update 1.3 is here!
New features:
- plugins -> FakePlayers -> config.yml - a file, which allows you to edit plugin's messages and a delay between bots joining
- /FakePlayers reload - reloads the plugin
- update notifications, when a new update is out (Author:
https://github.com/JEFF-Media-GbR/Spigot-UpdateChecker)
- bStats to collect data on how many servers Fake Players is:
https://bstats.org/plugin/bukkit/FakePlayers/11025
Hello everyone!
I'm happy to announce a release of Fake Players 1.2. A lot has changed since the last version.
New features:
- /FakePlayers list is completely reformated - it now seperates Fake Players using "," instead of a new line.
- /FakePlayers summon (Name) (Amount) - will summon players with a delay of 4 ticks between new fake connections
- Spawned bots are now compatible with Paper Spigot's
PlayerInitialSpawnEvent.
Bug fixes:
- Fake Players now works with Paper Spigot and most Paper Spigot based forks
- servers with custom world names are now compatible with the plugin
- bots with a name containing more than 16 characters cannot spawn in
- you are not able to summon Fake Players which have the same name as a player who is already on the server
- bots spawn with a proper gamemode (/gamemode command was glitched)
- fake players should now have a proper impact on server's CPU (playerTick() used to not be called at all)
Known issues:
- Fake Player's packet channel is null making packet sniffing plugins (for example ProtocolLib) not work properly with Fake Players.