I found a random bit of motivation to revive the plugin. I made it fully compatible with Minecraft 1.21.11
There is also scrolls now that can be obtained via:
/wands getscroll <spell>
you can use them in survival by dragging them onto a wand that you can obtain via /wands get, to apply the spell.
Note that the wands naturally already have all the spells, you'll have to run /unbindall or /unbind <spell>
The spell scrolls can only be applied to wands that they have affinity for. the scroll will list what it has affinity for in the item description.
Changelog: - you can now properly aim blood/dark blocks
- death messages would not show the item name correctly, they now do
- if you had enabled that users require permission to use the wands a message would show up telling them they had insuficient permissions if they don't have wands.use but this message is only supposed to show up when you hold a wand and try to interact with it, instead it showed up without requireing you to hold a wand first, it will now first check if you hold a wand.
IMPORTANT: cooldown is broken, fix will arive in 10 minutes why do I discover this after bringing out an update (T_T)
Changelog: - Plugin no longer depends on fast utils since it is not included in spigot I would either have to include it in the jar, which will increase the size or remove it. I went with the latter.
IMPORTANT NOTE: before updating to 1.1.2 from 1.1.0 you should stop the server first, then remove the old config, then replace the plugin jar and then you are good to go
Changelog: + Added new command: /tweakcooldown <spell> [integer]
+ Added default particles that appear when selecting a different spell on a wand you created yourself.
+ Updated the config
+ Added new command: /wands reload, this will reload the config
+ The Mortal Blade now has 7 spells bound to it by default.
~ Changed cooldown system, now every spell can have additional cooldown, it should become very clear how it works after using it for a bit. NOTE: when the global cooldown is set to 0 the additional cooldown will not have any effect