After half a year, EntityPlus has been rewritten. During loading, all entities are loaded into the memory without checking the Configuration repeatedly. Hope this method can reduce the burden on calculations.
Many new functions have been added, such as "Damage", which can omit the time of continuous damage and immediately give damage to kill creatures faster. Or directly kill the creatures that are waiting to die, such as the creatures on the Wither Rose.
☆。。。♡。。。♡。。。♡。。。♡。。。♡。。。♡。。。♡。。。☆
Lots of config change. It will automatic generated a new config file.
Wiki:
https://github.com/momoservertw/EntityPlus/wiki
- Support 1.16.3
- Spawn - Controlling entities spawn conditions.
- Chance
- Reasons
- Biomes
- Liquid
- Day
- Location - Specifying the spawn locations.
- Blocks - Checking the nearby blocks.
- Priority - Checking difference group for one entity.
- Damage - To control entities' damage or kill the dying creatures immediately to save resource.
- Chance
- Reasons
- Biomes
- Liquid
- Day
- Location - Specifying the spawn locations.
- Blocks - Checking the nearby blocks.
- Priority - Checking difference group for one entity.
- Action - Kill, Remove, Damage, Damage-Rate, Health, Skip-Duration
- Ignore - Player-Nearby-Range, Sunburn
- Drop - Change the reward(magnification) for killing creatures.
- Exp
- Items
- Money
- MythicMobs Items
- Spawner - Change the illegal spawner and randomly select a new type for it, and then execute the custom command.
- Fixed message if you don't have MythicMobs.
- Fixed Spawner error while removing a spawner. Reported by mqnoy.