End Of Life for SlimeDog/EntityCount
SlimeDog/EntityCount reached end-of-life on 2024-07-21.
See EOL notice for more details.
EntityCount is a simple utility to report the number of each entity type in a world. The list is sorted alphabetically. Only entities in loaded chunks are counted;
EntityCount does not load any chunks, so it is most useful for counting entities in-game. Entity types that do not exist in your server version will be silently ignored.
EntityCount was certified on Spigot 1.13.2, 1.14.4, 1.15.2, 1.16.5, 1.17.1, 1.18.2, 19.4, and 1.20.4; and Paper 1.16.5, 1.17.1, 1.18.2, 19.4, and 1.20.4.
EntityCount may or may not work on previous Spigot or Paper releases, or on other non-Spigot variants. Only the latest certified
releases are supported. Please update to the latest certified
EntityCount release and platform release, before proceeding.
Sample output
Configuration
Default
config.yml
Default
messages.yml
Commands
All commands may be executed in-game (with appropriate permissions) or at the console. You may use the alias
ec for convenience.
If executed at the console, the world parameter (world-name) is required. In-game, the current world is used if the world parameter is omitted.
If
entity-type is not specified, all entity types are included. NPCs (for example, Citizens) are included in entity counts. Recognized values for
entity-type may be found
here. Uppercase or lowercase values are accepted.
entitycount count [ <world> [ <entity-type> ] ]
Report the entity count.
entitycount reload
Reload the configuration files.
Permissions
Permissions reflect the commands they allow. All permissions default to op.
entitycount.use.count
entitycount.use.reload
Help
Please ask questions in the Discussion section. We are happy to help. For more than a question, please open an issue on
Github.
A word or two about Reviews
We love reviews. But please ... reviews are not the place to post questions or bug reports.
Issues posted in reviews will be ignored. We hope they will be replaced with more positive reviews when the issues are resolved.