NEW ENCHANTMENT:
Rapid Shot. Limited to bows and crossbows and does not work with glowing or tipped arrows. This enchantment grants you a chance to fire several arrows in rapid succession, each doing reduced damage but
removing the target's immunity frames allowing them to be hit quickly back to back. By default, this enchantment has a max level of 3 and fires 2/3/4 arrows rapidly (minus 1 for the original shot, of course), where each arrow does 50%/45%/40% of the damage allowing a potential damage output of 100%/135%/160% damage. And of course, each arrow can proc other enchantments separately. Basically, you got more arrows to aim, but if you hit all your shots you can do much more damage than you originally would.
Can only activate if you fully draw your bow back.
NEW ENCHANTMENT:
Rope Dart. Defaulted to bows and crossbows, but can work with other weapon types too. This acts as a reverse punch enchantment. It grants you a chance to sort of "hook" the target and, after a short delay, yank them closer towards you. This enchantment gets weaker with enemy knockback resistance.
Thanks for the suggestions/ideas Urmo!
FIXED issue where if you put color codes within the enchantment's display name, like making the name a fancy gradient, would break the lore detection of the plugin and cause these lines of lore to be duplicated when used in an anvil.
TWEAK /es enchant now updates the player's inventory, which occasionally caused items to not visibly be enchanted (especially when using a resource pack, for some reason)