Code (Text):
## EasyElevators ##
## Messages
Enable messages: false
Enable titles: false
Up message: '&aTeleported up!'
Down message: '&aTeleported down!'
Area not clear: '&cArea not clear!'
No permission: '&cYou do not have permission to do this!'
No elevator: '&cDid not find an elevator!'
##GUI
Up text: '&9Up'
Cancel text: '&cCancel'
Down text: '&9Down'
## Elevators
Material: 'Iron_block'
Range: 9
Custom recipe: false
## ^^^ REQUIRES RELOAD/RESTART TO TAKE EFFECT!
##Elevator recipe
Ingredients:
- Ender_pearl
- Iron_block
Top: AAA
Middle: ABA
Bottom: AAA
##Top, Middle, and Bottom refer the the horizontal lines in a crafting table
##Use A-I to set the crafting recipe, A refers to the first item in the ingredients list, B to the second and so on. Any letter other than A-I will not work, yes they must be capitalized
## Particle effects
Enable particle effects: false
Style: 'Rings'
##Possibilities include: Rings, Clouds, Helix
Effect: 'Villager_happy'
##Possibilities include: ASH, BARRIER, BLOCK_CRACK, BLOCK_DUST , BUBBLE_COLUMN_UP , BUBBLE_POP, CAMPFIRE_COSY_SMOKE, CAMPFIRE_SIGNAL_SMOKE, CLOUD, COMPOSTERCRIMSON_SPORE, CRIT, CRIT_MAGIC, CURRENT_DOWN, DAMAGE_INDICATOR, DOLPHIN, DRAGON_BREATH, DRIP_LAVA, DRIP_WATER, DRIPPING_HONEY, DRIPPING_OBSIDIAN_TEAR, ENCHANTMENT_TABLE, END_ROD, EXPLOSION_HUGE, EXPLOSION_LARGE, EXPLOSION_NORMAL, , FALLING_DUST, FALLING_HONEY, FALLING_LAVA, FALLING_NECTAR, FALLING_OBSIDIAN_TEAR, FALLING_WATER, FIREWORKS_SPARK, FLAME, FLASH, HEART, ITEM_CRACK, LANDING_HONEY, LANDING_LAVA, LANDING_OBSIDIAN_TEAR, LAVA, LEGACY_BLOCK_CRACK, LEGACY_BLOCK_DUST, LEGACY_FALLING_DUST, MOB_APPEARANCE, NAUTILUS, NOTE, PORTAL, REDSTONE, REVERSE_PORTAL, SLIME, SMOKE_LARGE, SMOKE_NORMAL, SNEEZE, SNOW_SHOVEL, SNOWBALL, SOUL, SOUL_FIRE_FLAME, SPELL, SPELL_INSTANT, SPELL_MOB, SPELL_MOB_AMBIENT, SPELL_WITCH, SPIT, SQUID_INK, SUSPENDED, SUSPENDED_DEPTH, SWEEP_ATTACK, TOTEM, TOWN_AURA, VILLAGER_ANGRY, VILLAGER_HAPPY, WARPED_SPORE, WATER_BUBBLE, WATER_DROP, WATER_SPLASH, WATER_WAKE, WHITE_ASH
Density: 0.5
##Changes the way some styles work (does not effect all styles)