Dynamic Difficulty icon

Dynamic Difficulty -----

Allows new & experienced players to play on the same server without difficulty issues!




In the 1.9 version of Dynamic Difficulty 4 new difficulty types have been added, these are per-biome, time, region and per world. Tons of bugs have been squashed. Creeperdamage prevention has been added, max health and cancel health regen work again.

Sadly due to how the code has changed, DynamicDifficulty 1.9 only supports Minecraft 1.21.4 and up.
----------, Jan 19, 2025

In the 1.8 version of Dynamic Difficulty you're able to add execute commands upon entering/ leaving a DD difficulty and able to set a maximum affinity gain and loss per minute (Thanks to elteammate). There is a new /dd me command to see your own DD difficulty, able to add extra damage per armor point a player has and TONS of new bugs have been found and fixed.

Sorry everyone that was affected by the netherite armor bug and I hope you have a nice day!
----------, Aug 22, 2023

It has been a while. I have been very busy with school, but I've come with a new update which will satisfy a lot of hardcore players.

DynamicDifficulty was already 1.20 ready, but has now been updated with the spigot api too. In v1.7 you now have the ability to cancel death and change the health starvation and max health of players. You also have the ability to see the values of the difficulties in the inventories. Also a few more bugs have been fixed (like all updates). I've also worked on making DynamicDifficulty work with GeyserMC! I've also added some functionality to spawn MythicMob creatures for certain difficulties, so I hope people will have fun with that ;)

Thanks for everyone who made suggestions and reported bugs and I hope you have a wonderful day!
----------, Jun 24, 2023

So it has been a while since my last update. I have rebuild the whole plugin from the ground up with stability and performance in mind. And I'm happy to announce that I've succeeded on both ends. The config has been changed a lot because of this, so I hope you'll forgive me for that. I've also added support in the config per difficulty for tamed animals, health regeneration and enable/disable features and also a new way for players to lose affinity (So they'll evolve more smoothly to max difficulty instead of shortly after joining)

I've also asked a few people on Discord if they wanted to translate Dynamic Difficulty in other languages and I'd like to thank Kuzuanpa, ItsRea1Pers0n and Ale2512 for Spanish and Chinese translations.
----------, Jun 26, 2022

With version 1.5 you are now able to play on 1.18, it also has a lot of new config settings including: disabling commands on difficulties, doubling durability damage, extra damage per armor types and seperating ranged and normal mobs damage. There are also 2 new Difficulty types which are: "Biome" & "Radius". Biome is a difficulty per biome & Radius is a difficulty that progressively gets harder as you go further away from spawn. The command system is also overhauled and you can now again use "/dd get" or "/af set 400" to get or change your own data and to achieve Ultimate Lazyness!!
----------, Dec 1, 2021

You can also add these if you want different values. These are 'hidden' for now since they may change in the future.
starting-min-affinity: -1
starting-max-affinity: -1
----------, Oct 22, 2021

I've Added Auto calculating features for Min- & Max Affinity, added selectors for command blocks (@a, @p & @r), added PvP & hunger functionality per Difficulty, added custom armor & weapon spawns for mobs, fixed (hopefully) a recurring bug where players can't be found, enabled autoReconnect for SQL servers and fixed a few more bugs
----------, Oct 19, 2021

I've added a few more databases you can connect to. These are: SQLite, PostGreSQL and MongoDB. I also added a 'none' save type if you don't want any of that. There is now a Min Affinity setting, which allows you to set a minimum affinity which the player can get below of and finally. I've added a PlayerGUI where you can change and look at all the online players affinity in a chest GUI.
----------, Jul 1, 2021

I'm happy to announce that you can now connect Dynamic Difficulty with a MySQL Database. You can also /reload the config file and disable mob attacks on certain difficulties! (unless you provoke them of course). There is also a new randomize difficulty setting. This Chooses random config settings for the different difficulties you made/have. I have not implemented weight settings, so there is an equal chance for every difficulty to be chosen. Good Luck!
----------, Jun 12, 2021

Added support for PlaceholderAPI (PAPI), Reworked a lot of the code and some of the commands. Disable DynamicDifficulty on certain worlds and a few other miscellaneous bugs have been fixed!
----------, May 23, 2021

Resource Information
Author:
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Total Downloads: 5,369
First Release: May 4, 2021
Last Update: Jan 19, 2025
Category: ---------------
All-Time Rating:
12 ratings
Find more info at github.com...
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