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DungeonsXL -----

[1.8.8-1.18.2] Create custom dungeons and adventure maps with ease!



0.18, 2nd Pre-Release
This build fixes "breakBlocks: placed" and mob triggers not working with external mobs.

1st Pre-Release update notes:

This update means DungeonsXL 0.18 is, after two years of development, finally feature-ready. Some bug reports are still open and some features still need more testing for the final version of 0.18.

Updating needs some config changes this time. First and foremost, there used to be game rules like timeToNextPlayAfterFinish that were in substance requirements, but predated the requirement API. These have all been replaced with better, more powerful requirements that send expressive messages when the player does not fulfill them.

The building rules have been merged:

Code (Text):
# If players can destroy blocks in this world.
# (The following rule can be either a boolean, "placed" or a whitelist of blocks to break.)
breakBlocks: false
# OR: Players may break blocks they placed themselves, but no other blocks.
breakBlocks: placed
# OR: A whitelist of breakable blocks.
breakBlocks:
  # A material value and a list of all tools that can destroy this block
  SPONGE: ["IRON_PICKAXE", "STICK"]
  # Dirt blocks can be destroyed with any tool
  DIRT: []

# If blocks may be placed.
# (The following rule can be either a boolean or a whitelist of blocks to place.)
placeBlocks: true
# OR: A whitelist of placeable blocks.
placeBlocks:
  - SPONGE
Game rules that depend on a certain game goal (timeToFinish, initialScore, scoreGoal) have been fixed and are now part of the game goal (see here).

Multi floor dungeons have proven to be especially error prone and not very performant. They will not be included in the range of function of DungeonsXL 0.18. I have not yet decided when, how or if they will be readded. If you've used them until now, I advise to copy all floors into a new map with WorldEdit. DXL signs copied by WE won't be functional, but can be updated with the stick tool. The behavior of when the next floor is reached can be imitated with a teleport, checkpoint & title sign. If you still want to use MFDs, add the system property XLDevMode to the server's startup script (e.g. "java -DXLDevMode -jar spigot.jar").

Dungeon announcements have been removed, since their code was outdated and I haven't heard of them being used for ages.

Changelog:
----------, Oct 24, 2021
Resource Information
Author:
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Total Downloads: 169,707
First Release: Jul 14, 2015
Last Update: Sep 28, 2023
Category: ---------------
All-Time Rating:
132 ratings
Find more info at dre2n.github.io...
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