GUI Functionality : Verified and fixed layout, menu interactions, and item displays.
Swap Mechanics : Verified and fixed countdown and proper execution of swaps.
Runner Selection : Implemented and verified the runner selection system, preventing players from setting themselves as the only runner and ensuring proper game start conditions.
Role Conflict : Prevented a single player from being both a speedrunner and a hunter simultaneously.
Hunter Compass Functionality : Fixed inconsistent compass spawning, ensured correct behavior when the speedrunner enters a portal, and updated the target immediately on swap. This also included removing the exact XYZ coordinate display from the hunter's view.
Game End Conditions : Implemented and verified game end conditions, fixing premature game end and ensuring proper teleportation blocking by teleporting all players to a safe spawn point and resetting their states.
Audit Bugs : Audited and fixed bugs and loopholes in the core game mechanics, specifically refining the game start conditions to ensure valid player configurations.
Start Text : Implemented clear text at the start of the game to explain rules and status.