Code (YAML):
# DO NOT CHANGE VERSION
version
: 1.0.13
# change to false to stop auto-update-check
auto_update_check
: true
# set to true before sending a log to developer
debug
: false
# Set the language to use, en_US, nl_NL, lol_US, fr_FR, de_DE, zh_CN, cs-CZ, pt_BR, es_ES
lang
: en_US
# Should DragonDropElytra use it's full name or DDE in console messages?
longpluginname
: true
#
# World settings - World Names are Case Sensitive, World does not equal world
world
:
# list of worlds DDE will work in. Blanks means all except for blacklisted worlds
# Example (world, world_nether, world_the_end) will drop heads
whitelist
:
# list of worlds DDE will NOT work in.
# Example (world_Dungeon) will NOT drop heads
blacklist
:
#
# set location to drop elytra, in the end
droploc
: 0, 62, 4
#
do_what
:
# should dde drop the elytra on the ground at droploc?
drop_on_ground
: false
# Should dde drop the elytra naturally?
drop_naturally
: false
# should dde place the elytra in a chest at droploc?
place_in_chest
: false
# should dde give the elytra to the killing player?
give_to_player
: true
# should dde prevent the dragon egg from spawning?
prevent_dragon_egg_spawn
: false
# the delay before the repeating task starts
prevent_dragon_egg_spawn_delay_init
: 5
# the delay between the repeating task repeating.
prevent_dragon_egg_spawn_delay_run
: 5
# Should DDE Send console command?
send_console_command
: false
# What command should DDE send after the EnderDragon is killed?
# Do not include /, console commands are like (say The EnderDragon is dead!)
console_command
: say The EnderDragon has been killed!
#
drop
:
# should dde drop an elytra?
elytra
: true
# should dde drop a broken elytra?
brokenelytra
: false
# should dde drop a dragon head?
dragonhead
: false
# should dde drop a dragon egg?
dragonegg
: false
#
chance:
elytra
:
# Should the drop be a random chance?
chancepercentdrop
: false
# randomdrop must be true for chancepercent to be used.
# chance percent, must be over 0.00 and less than 0.99 (IE - 0.01-0.98)
# 0.98 = 98%, 0.75 = 75%, 0.50 = 50%, 0.25 = 25%, 0.01 = 1%
chancepercent
: 0.25
dragonhead
:
# Should the drop be a random chance?
chancepercentdrop
: false
# randomdrop must be true for chancepercent to be used.
# chance percent, must be over 0.00 and less than 0.99 (IE - 0.01-0.98)
# 0.98 = 98%, 0.75 = 75%, 0.50 = 50%, 0.25 = 25%, 0.01 = 1%
chancepercent
: 0.25
dragonegg
:
# Should the drop be a random chance?
chancepercentdrop
: false
# randomdrop must be true for chancepercent to be used.
# chance percent, must be over 0.00 and less than 0.99 (IE - 0.01-0.98)
# 0.98 = 98%, 0.75 = 75%, 0.50 = 50%, 0.25 = 25%, 0.01 = 1%
chancepercent
: 0.25