Domain - Land Claiming & Protection icon

Domain - Land Claiming & Protection -----

Highly configurable land claiming, grief protection & protection fields for 1.14-1.20



Config Changes, Configurable Flags, Configurable GUI
Change Log 1.1.33

Fairly big update this time around, it addresses a number of configuration and customization changes.

The default Config will now include comments explaining each option

pvp_seconds is being deprecated and is replaced with pvp_glow_time and pvp_no_teleport_time. pvp_seconds will still work, but may be removed in a coming version.

Code (YAML):
# pvp_seconds is deprecated, but will continue to work in the absence of pvp_glow_time and pvp_no_teleport_time
pvp_seconds
: 30

# pvp_glow_time is the amount of seconds a player will glow after engaging in PVP in a
# field with the GLOW_NONALLOWED_PLAYER_ON_PVP flag
pvp_glow_time
: 30

# pvp_no_teleport_time is the amount of seconds a player will not be allowed to teleport after engaging
# in pvp in a field with PREVENT_PVP_TELEPORT_FROM or PREVENT_PVP_TELEPORT_TO flags
pvp_no_teleport_time
: 30
You can now assign a new default name, welcome message and farewell message to your fields:
Code (YAML):
# default_name is the name applied to a new field.  You can use the following substitutions:
# <%player%> = Player Name
# <%type%> = Block Type
default_name
: "<%player%>'s <%type%> field"

# default_welcome is the welcome message applied to a new field.  You can use the following substitutions:
# <%player%> = Player Name
# <%type%> = Block Type
default_welcome
: "Entering <%player%>'s <%type%> field"

# default_farewell is the farewell message applied to a new field.  You can use the following substitutions:
# <%player%> = Player Name
# <%type%> = Block Type
default_farewell
: "Leaving <%player%>'s <%type%> field"
 
You can now assign a custom name, lore, enabled status and material to the Domain menus.

custom_gui1.png

custom_gui2.png

custom_gui3.png

Below in the spoiler tag is the full gui section to add to the config file:

Code (YAML):
# The gui options below allow you to modify the look/feel of the GUI menus
# Each isbroken out into 3-4 parts.  gui.<type>.material, gui.<type>.name, gui.<type>.lore and gui.<type>.enabled (not in all options)
# Material MUST be a valid Minecraft material.  Lore can take a new line by using the | character.  Both name and lore can use & color codes.
# The enabled option is only available on gui options that do things such as resizing, visualizing etc.
gui
:
  na
:
    material
: BLACK_STAINED_GLASS_PANE
  error
:
    material
: RED_STAINED_GLASS_PANE
  disabled
:
    material
: BARRIER
    lore
: "&fThis option is not available"
  back
:
    material
: NETHER_STAR
    name
: "&bBack"
    lore
: "&fReturn to previous page"
  display_field
:
    material
: BEACON
    name
: "&bDisplay Field"
    lore
: "&fVisualize the field"
    enabled
: true
  edit_field
:
    material
: ENCHANTING_TABLE
    name
: "&bEdit Field"
    lore
: "&fAccess the Domain Edit Menu"
    enabled
: true
  edit_name
:
    material
: NAME_TAG
    name
: "&bEdit Name"
    lore
: "&fModifies the name of the field"
    enabled
: true
  edit_welcome
:
    material
: WRITABLE_BOOK
    name
: "&bEdit Welcome Message"
    lore
: "&fModifies the welcome message for the field"
    enabled
: true
  edit_farewell
:
    material
: WRITABLE_BOOK
    name
: "&bEdit Farewell Message"
    lore
: "&fModifies the farewell message for the field"
    enabled
: true
  edit_resize
:
    material
: DAYLIGHT_DETECTOR
    name
: "&bResize"
    lore
: "&fGives a Domain Resize wand so you|&fcan resize the field"
    enabled
: true
  edit_merge
:
    material
: ANVIL
    name
: "&bMerge"
    lore
: "&fAllows you to merge multiple Domain blocks|&ftogether in order to increase max volume"
    enabled
: true
  edit_commands
:
    material
: COMMAND_BLOCK
    name
: "&bOpen for Commands"
    lore
: "&fOpens the Domain block for commands which are|&faccessible through the /domain command"
    enabled
: true
  edit_take
:
    material
: DIAMOND_PICKAXE
    name
: "&bTake"
    lore
: "&fAllows you to remove the Domain block"
    enabled
: true
  edit_status
:
    material
: LEVER
    name
: "&bEnable/Disable"
    lore
: "&fAllows you to change the status of|&fthe Domain block.  No flags will|&fbe applied if disabled"
    enabled
: true
  info
:
    material
: KNOWLEDGE_BOOK
    name
: "&bField Information"
    lore
: "&fOpens the Domain Information Menu"
    enabled
: true
  info_info
:
    material
: PAPER
    name
: "&bField Information"
    lore
: "&fDisplays information about your field"
    enabled
: true
  info_who
:
    material
: ENDER_EYE
    name
: "&bWho else is in field?"
    lore
: "&fDisplays a list of other players in your field"
    enabled
: true
  info_flags
:
    material
: YELLOW_BANNER
    name
: "&bFlags"
    lore
: "&fDisplays the flags currently assigned to this field"
    enabled
: true
  info_flags_previous
:
    material
: LIGHT_BLUE_CONCRETE
    name
: "&bPrevious"
    lore
: "&fGoes to the previous page"
    enabled
: true
  info_flags_previous_disabled
:
    material
: GRAY_CONCRETE
    name
: "&4Previous"
    lore
: "No previous pages found"
    enabled
: true
  info_flags_next
:
    material
: ORANGE_CONCRETE
    name
: "&bNext"
    lore
: "&fGoes to the next page"
    enabled
: true
  info_flags_next_disabled
:
    material
: GRAY_CONCRETE
    name
: "&4Next"
    lore
: "No more pages found"
    enabled
: true
  info_rent
:
    material
: OAK_SIGN
    name
: "&bRent Info"
    lore
: "&fDisplays any rent information for this field"
    enabled
: true
  permission
:
    material
: PLAYER_HEAD
    name
: "&bPermissions"
    lore
: "&fOpens the Domain Permissions menu|&eMay take a few moments to open"
    enabled
: true
  permission_add
:
    material
: TOTEM_OF_UNDYING
    name
: "&bAdd Player"
    lore
: "&fAllows you to add a player to the field"
    enabled
: true
  permission_make_owner
:
    material
: END_CRYSTAL
    name
: "&bMake Owner"
    lore
: "&fChanges ownership of the block to the player"
    enabled
: true
  permission_remove
:
    material
: BARRIER
    name
: "&bRemove Player"
    lore
: "&fRemoves the player from the field permissions"
    enabled
: true
  permission_previous
:
    material
: LIGHT_BLUE_CONCRETE
    name
: "&bPrevious"
    lore
: "&fGoes to the previous page"
  permission_previous_disabled
:
    material
: GRAY_CONCRETE
    name
: "&4Previous"
    lore
: "No previous pages found"
  permission_next
:
    material
: ORANGE_CONCRETE
    name
: "&bNext"
    lore
: "&fGoes to the next page"
  permission_next_disabled
:
    material
: GRAY_CONCRETE
    name
: "&4Next"
    lore
: "No more pages found"
  permission_edit_player_blank
:
    material
: YELLOW_STAINED_GLASS_PANE
    name
: ""
    lore
: ""
  permission_add_blank_1
:
    material
: GREEN_STAINED_GLASS_PANE
    name
: ""
    lore
: ""
  permission_add_blank_2
:
    material
: LIME_STAINED_GLASS_PANE
    name
: ""
    lore
: ""
  take_no
:
    material
: RED_STAINED_GLASS_PANE
    name
: "&4No"
    lore
: "&fCancels taking the Domain block"
  take_yes
:
    material
: GREEN_STAINED_GLASS_PANE
    name
: "&2Yes"
    lore
: "&fConfirms taking the Domain block"
  flag_allow
:
    material
: LIME_STAINED_GLASS_PANE
    name
: "&2Allow"
    lore
: "&fAllows this flag in the field"
  flag_deny
:
    material
: RED_STAINED_GLASS_PANE
    name
: "&4Deny"
    lore
: "&fDenies this flag in the filed"  

And you can also customize the flags to have a custom name, lore, locked status and on/off material.

custom_flags1.png
custom_flags2.png

Locked Flag:

custom_flags3.png

Below in the spoiler tag is the full flags section to add to your config:

Code (YAML):
# flags is a list of flags and replacement name, lore, locked status and icons to use in the menus
# & colors codes can be used in name and lore - if you use a new line in the lore (use a | character)
# you will need to reapply the color code for the new line
# Formatted as follows:
# flags:
#   <FLAG NAME>:
#     name: <Easy to read name>
#     lore: <Easy to read lore - use | for a new line>
#     icon_on: <the material to use for an enabled flag>
#     icon_off: <the material to use for a disabled flag>
#     locked: <true/false>
# Example:
# flags:
#   PREVENT_SPONGE_ABSORB:
#     name: "&bPrevent Sponge Absorb"
#     lore: "&fPrevents sponges from absorbing water|&fin the field"
#     icon_on: SPONGE
#     icon_off: BARRIER
#     locked: true
# In this example, the PREVENT_SPONGE_ABSORB flag would be a sponge if enabled and a barrier if disabled,
# but is locked so the user cannot change it unless they have Domain Bypass mode enabled.
flags
:
  DISPLAY_FAREWELL
:
    name
: "&bDisplay Farewell"
    lore
: "&fDisplays a farewell message when|&fa player leaves the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  DISPLAY_WELCOME
:
    name
: "&bDisplay Welcome"
    lore
: "&fDisplays a welcome message when|&fa player enters the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  DROP_ALL_ON_PVP_TELEPORT
:
    name
: "&bDrop All on PVP Teleport"
    lore
: "&fCauses a player to drop all items|&fif they teleport after PVP"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  ENABLE_FLY_FOR_ALLOWED
:
    name
: "&bEnable Fly for Allowed"
    lore
: "&fEnables fly mode in the field for allowed players"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  EPIDEMIC_PREVENT_AFFLICT
:
    name
: "&bPrevent Epidemic Affliction"
    lore
: "&fPrevents a player from being afflicted|&fby Epidemic"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  EPIDEMIC_PREVENT_SYMPTOMS
:
    name
: "&bPrevent Epidemic Symptoms"
    lore
: "&fPrevents a player suffering from|&fsymptoms from Epidemic"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  FREEZE_ON_PVP_TELEPORT
:
    name
: "&bFreeze on PVP Teleport"
    lore
: "&fFreezes the player if they attempt to|&fteleport after PVP"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  GLOW_NONALLOWED_PLAYER_ON_PVP
:
    name
: "&bGlow Non-Allowed Player on PVP"
    lore
: "&fCauses a player to glow if they|&fattempt PVP while not allowed in|&fthe field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  HARM_NONALLOWED_PLAYER
:
    name
: "&bHarm Non-Allowed Player"
    lore
: "&fCauses a player not allowed in the field|&fto start taking damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  HEAL_ALLOWED_PLAYER
:
    name
: "&bHeal Player"
    lore
: "&fHeals players allowed in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  INSTANT_HEAL_ALLOWED_PLAYER
:
    name
: "&bInstant Heal Allowed Player"
    lore
: "&fInstantly heals an allowed player to the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_DOOR_ACCESS_BY_NONALLOWED
:
    name
: "&bPrevent Door Access"
    lore
: "&fPrevents a Non-Allowed player from accessing doors"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_GATE_ACCESS_BY_NONALLOWED
:
    name
: "&bPrevent Gate Access"
    lore
: "&fPrevents a Non-Allowed player from accessing gates"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_TRAPDOOR_ACCESS_BY_NONALLOWED
:
    name
: "&bPrevent Gate Access"
    lore
: "&fPrevents a Non-Allowed player from accessing trapdoors"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_BUTTON_ACCESS_BY_NONALLOWED
:
    name
: "&bPrevent Button Access"
    lore
: "&fPrevents a Non-Allowed player from accessing buttons"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PRESSURE_PLATE_ACCESS_BY_NONALLOWED
:
    name
: "&bPrevent Pressure-Plate Access"
    lore
: "&fPrevents a Non-Allowed player from accessing pressure plates"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_LEVER_BY_NONALLOWED
:
    name
: "&bPrevent Lever Access"
    lore
: "&fPrevents a Non-Allowed player from accessing levers"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ACCESS_BY_NONALLOWED
:
    name
: "&bPrevent Access"
    lore
: "&fPrevents a Non-Allowed player from entering a field|&frepeated attempts will cause them to return to spawn"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ALLOWED_PLAYER_CONTACT_DAMAGE
:
    name
: "&bPrevent Contact Damage"
    lore
: "&fPrevents players allowed to the field from taking|&fcontact damage (cactus, sweet berry bush etc.)"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ALLOWED_PLAYER_DROWN
:
    name
: "&bPrevent Drown"
    lore
: "&fPrevents players allowed to the field from taking|&fdrowning damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ALLOWED_PLAYER_EXPLOSION_DAMAGE
:
    name
: "&bPrevent Explosion Damage"
    lore
: "&fPrevents players allowed to the field from taking|&fexplosion damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ALLOWED_PLAYER_FALL_DAMAGE
:
    name
: "&bPrevent Fall Damage"
    lore
: "&fPrevents players allowed to the field from taking|&ffall damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ALLOWED_PLAYER_FIRE_DAMAGE
:
    name
: "&bPrevent Fire Damage"
    lore
: "&fPrevents players allowed to the field from taking|&ffire damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ALLOWED_PLAYER_WITHER_DAMAGE
:
    name
: "&bPrevent Wither Damage"
    lore
: "&fPrevents players allowed to the field from taking|&fwither damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ANIMAL_DAMAGE_BY_ALL
:
    name
: "&bPrevent Animal Damage by All"
    lore
: "&fPrevents any animal damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ANIMAL_DAMAGE_BY_ALLOWED
:
    name
: "&bPrevent Animal Damage by Allowed"
    lore
: "&fPrevents animal damage by Allowed players"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ANIMAL_DAMAGE_BY_NONALLOWED
:
    name
: "&bPrevent Animal Damage by Non-Allowed"
    lore
: "&fPrevents animal damage by Non-Allowed players"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ANIMAL_DAMAGE_BY_NONPLAYER
:
    name
: "&bPrevent Animal Damage by Non-Player"
    lore
: "&fPrevents Non-Players from causing animal damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ARROW_INTERACT
:
    name
: "&bPrevent Arrow Interaction"
    lore
: "&fPrevents arrows from interacting with buttons and pressure plates"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_BLOCK_BURN
:
    name
: "&bPrevent Block Burn"
    lore
: "&fPrevents blocks from burning away"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_BREAK
:
    name
: "&bPrevent Break"
    lore
: "&fPrevents blocks being broken by Non-Allowed players"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_BREAK_BOAT_BY_NONALLOWED
:
    name
: "&bPrevent Boat Breaking by Non-Allowed"
    lore
: "&fPrevents Non-Allowed players from breaking boats"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_BREAK_MINECART_BY_NONALLOWED
:
    name
: "&bPrevent Minecart Breaking by Non-Allowed"
    lore
: "&fPrevents Non-Allowed players from breaking minecarts"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_BREEDING
:
    name
: "&bPrevent Breeding"
    lore
: "&fPrevents mobs from breeding"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_BUCKET_FILL_BY_NONALLOWED
:
    name
: "&bPrevent Bucket-Fill"
    lore
: "&fPrevents a Non-Allowed player from filling a bucket"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_BUILD
:
    name
: "&bPrevent Build"
    lore
: "&fPrevents Non-Allowed players from building"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_BUILD_IRON_GOLEM
:
    name
: "&bPrevent Iron Golem"
    lore
: "&fPrevents Iron Golems from being built"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_BUILD_SNOWMAN
:
    name
: "&bPrevent Snowman"
    lore
: "&fPrevent Snowmenfrom being built"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_CHORUSFRUIT_TO
:
    name
: "&bPrevent Chorus Fruit To"
    lore
: "&fPrevents Chorus Fruit teleporting to the field|&fby Non-Allowed players"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_COMMAND_CUSTOM1_BY_NONALLOWED
:
    name
: "&bPrevent Custom Commands 1"
    lore
: "&fPrevents certain commands being run in the|&ffield by Non-Allowed players"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_COMMAND_CUSTOM2_BY_NONALLOWED
:
    name
: "&bPrevent Custom Commands 2"
    lore
: "&fPrevents certain commands being run in the|&ffield by Non-Allowed players"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_COMMAND_CUSTOM3_BY_NONALLOWED
:
    name
: "&bPrevent Custom Commands 3"
    lore
: "&fPrevents certain commands being run in the|&ffield by Non-Allowed players"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_COMMAND_CUSTOM4_BY_NONALLOWED
:
    name
: "&bPrevent Custom Commands 4"
    lore
: "&fPrevents certain commands being run in the|&ffield by Non-Allowed players"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_COMMAND_HOME_BY_NONALLOWED
:
    name
: "&bPrevent Home Commands"
    lore
: "&fPrevents Home commands being run in the|&ffield by Non-Allowed players"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_COMMAND_TELEPORT_BY_NONALLOWED
:
    name
: "&bPrevent Teleport Commands"
    lore
: "&fPrevents Teleport commands being run in the|&ffield by Non-Allowed players"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_CROP_DAMAGE_BY_NONALLOWED
:
    name
: "&bPrevent Crop Damage"
    lore
: "&fPrevents crop damage by Non-Allowed players"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_CROP_DAMAGE_BY_NONPLAYER
:
    name
: "&bPrevent Crop Damage by Mob"
    lore
: "&fPrevents Non-Players from causing crop damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_DROP_ITEM_BY_NONALLOWED
:
    name
: "&bPrevent Drop Item"
    lore
: "&fPrevents Non-Allowed players from dropping items in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ELYTRA_GLIDING
:
    name
: "&bPrevent Elytra Gliding"
    lore
: "&fPrevents Elytra gliding in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_END_PORTAL_BY_NONALLOWED
:
    name
: "&bPrevent End Portal Use"
    lore
: "&fPrevents Non-Allowed players from using an End Portal|&fin the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ENDERPEARL_TO
:
    name
: "&bPrevent Enderpearl To"
    lore
: "&fPrevents Non-Allowed players from Enderpearl teleporting to the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_EXPLOSION_DAMAGE
:
    name
: "&bPrevent Explosion Damage"
    lore
: "&fPrevents blocks in the field from taking explosion damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_FIRE_IGNITE
:
    name
: "&bPrevent Fire Ignite"
    lore
: "&fPrevents fires from being ignited"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_FIRE_SPREAD
:
    name
: "&bPrevent Fire Spread"
    lore
: "&fPrevents fires from spreading in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_FIREWORK_LAUNCH_BY_NONALLOWED
:
    name
: "&bPrevent Firework Launch"
    lore
: "&fPrevents Non-Allowed players from launching|&ffireworks in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_GROW_BEETROOTS
:
    name
: "&bPrevent Beetroot Growing"
    lore
: "&fPrevents beetroots from growing in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_GROW_CACTUS
:
    name
: "&bPrevent Cactus Growing"
    lore
: "&fPrevents cactus from growing in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_GROW_CARROTS
:
    name
: "&bPrevent Carrot Growing"
    lore
: "&fPrevents carrots from growing in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_GROW_CHORUS_FLOWER
:
    name
: "&bPrevents Chorus Flower Growing"
    lore
: "&fPrevents Chorus Flowers from growing in the field|&fDoes not stop the plant, just the flower"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_GROW_COCOA
:
    name
: "&bPrevent Cocoa Growing"
    lore
: "&fPrevents Cocoa from growing in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_GROW_MELON
:
    name
: "&bPrevent Melon Growing"
    lore
: "&fPrevents Melons from growing in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_GROW_NETHER_WART
:
    name
: "&bPrevent Nether Wart Growing"
    lore
: "&fPrevents Nether Wart from growing in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_GROW_POTATOES
:
    name
: "&bPrevent Potato Growing"
    lore
: "&fPrevents potatoes from growing in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_GROW_PUMPKIN
:
    name
: "&bPrevent Pumpkin Growing"
    lore
: "&fPrevents pumpkins from growing in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_GROW_SUGAR_CANE
:
    name
: "&bPrevent Sugar Cane Growing"
    lore
: "&fPrevents sugar cane from growing in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_GROW_SWEET_BERRY_BUSH
:
    name
: "&bPrevent Sweet Berry Bush Growing"
    lore
: "&fPrevents Sweet Berry bushes from growing in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_GROW_TURTLE_EGG
:
    name
: "&bPrevent Turtle Egg Growing"
    lore
: "&fPrevents Turtle Eggs from growing in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_GROW_WHEAT
:
    name
: "&bPrevent Wheat Growing"
    lore
: "&fPrevents wheat from growing in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT
:
    name
: "&bPrevent Interact"
    lore
: "&fPrevents interaction with chests, shulker boxes, furnaces,|&fdroppers, buttons,|&fdoors, gates, switches, pressure plates, beds etc."
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_ANVIL_BY_NONALLOWED
:
    name
: "&bPrevent Anvil Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fanvils in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_ARMOR_STAND_BY_NONALLOWED
:
    name
: "&bPrevent Armor Stand Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&farmor stands in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_BARREL_BY_NONALLOWED
:
    name
: "&bPrevent Barrel Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fbarrels in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_BED_BY_NONALLOWED
:
    name
: "&bPrevent Bed Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fbeds in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_BELL_BY_NONALLOWED
:
    name
: "&bPrevent Bell Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fbells in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_BLAST_FURNACE_BY_NONALLOWED
:
    name
: "&bPrevent Blast Furnace Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fblast furnaces in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_BREWING_STAND_BY_NONALLOWED
:
    name
: "&bPrevent Brewing Stand Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fbrewing stands in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_CAMPFIRE_BY_NONALLOWED
:
    name
: "&bPrevent Campfire Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fcampfires in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_CARTOGRAPHY_TABLE_BY_NONALLOWED
:
    name
: "&bPrevent Cartography Table Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fcartography tables in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_CHEST_BY_NONALLOWED
:
    name
: "&bPrevent Chest Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fchests in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_COMPOSTER_BY_NONALLOWED
:
    name
: "&bPrevent Composter Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fcomposters in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_CRAFTING_TABLE_BY_NONALLOWED
:
    name
: "&bPrevent Crafting Table Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fcrafting tables in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_DISPENSER_BY_NONALLOWED
:
    name
: "&bPrevent Dispenser Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fdispensers in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_DROPPER_BY_NONALLOWED
:
    name
: "&bPrevent Dropper Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fdroppers in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_ENCHANTING_TABLE_BY_NONALLOWED
:
    name
: "&bPrevent Enchanting Table Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fenchanting tables in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_ENDERCHEST_BY_NONALLOWED
:
    name
: "&bPrevent EnderChest Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fenderchests in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_FLOWERPOT_BY_NONALLOWED
:
    name
: "&bPrevent Flowerpot Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fflower pots in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_FURNACE_BY_NONALLOWED
:
    name
: "&bPrevent Furnace Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&ffurnaces in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_GRINDSTONE_BY_NONALLOWED
:
    name
: "&bPrevent Grindstone Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fanvils in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_HOPPER_BY_NONALLOWED
:
    name
: "&bPrevent Hopper Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fhoppers in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_ITEM_FRAME_BY_NONALLOWED
:
    name
: "&bPrevent Item Frame Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fitem frames in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_JUKEBOX_BY_NONALLOWED
:
    name
: "&bPrevent Jukebox Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fjukeboxes in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_LECTERN_BY_NONALLOWED
:
    name
: "&bPrevent Lectern Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&flecterns in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_LOOM_BY_NONALLOWED
:
    name
: "&bPrevent Loom Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&flooms in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_SHULKERBOX_BY_NONALLOWED
:
    name
: "&bPrevent Shulker Box Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fshulker boxes in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_SMOKER_BY_NONALLOWED
:
    name
: "&bPrevent Smoker Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fsmokers in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_INTERACT_STONECUTTER_BY_NONALLOWED
:
    name
: "&bPrevent Stonecutter Interaction"
    lore
: "&fPrevents Non-Allowed players from interacting with|&fstonecutters in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ITEM_FRAME_ACCESS_BY_NONALLOWED
:
    name
: "&bPrevent Item Frame Access"
    lore
: "&fPrevents Non-Allowed players from accessing item frames in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ITEM_PICKUP_BY_NONALLOWED
:
    name
: "&bPrevent Item Pickup"
    lore
: "&fPrevents Non-Allowed players from picking up items in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_ITEM_PICKUP_BY_VILLAGER
:
    name
: "&bPrevent Villager Item Pickup"
    lore
: "&fPrevents Villagers from picking up items in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_LAVA_FLOW
:
    name
: "&bPrevent Lava Flow"
    lore
: "&fPrevents lava flow in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_LAVA_FLOW_TO
:
    name
: "&bPrevent Lava Flow Into Field"
    lore
: "&fPrevents lava from flowing into the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_LAVA_PLACE
:
    name
: "&bPrevent Lava Place"
    lore
: "&fPrevents Non-Allowed players from placing lava in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_LINGERINGPOTION_EFFECT
:
    name
: "&bPrevent Lingering Potion Effect"
    lore
: "&fPrevents lingering potion effects in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_MAGIC
:
    name
: "&bPrevent Magic"
    lore
: "&fPrevents Magic in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_MOB_CONTACT_DAMAGE
:
    name
: "&bPrevent Mob Contact Damage"
    lore
: "&fPrevents Non-Players from taking contact damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_MOB_DROWN
:
    name
: "&bPrevent Mob Drown"
    lore
: "&fPrevents Non-Players from drowning"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_MOB_EXPLOSION_DAMAGE
:
    name
: "&bPrevent Mob Explosion Damage"
    lore
: "&fPrevents Non-Players from taking explosion damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_MOB_FALL_DAMAGE
:
    name
: "&bPrevent Mob Fall Damage"
    lore
: "&fPrevents Non-Players from taking fall damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_MOB_FIRE_DAMAGE
:
    name
: "&bPrevent Mob Fire Damage"
    lore
: "&fPrevents Non-Players from taking fire damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_MOB_WITHER_DAMAGE
:
    name
: "&bPrevent Mob Wither Damage"
    lore
: "&fPrevents Non-Players from taking Wither damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_MONSTER_DAMAGE_BY_ALL
:
    name
: "&bPrevent Monster Damage by All"
    lore
: "&fPrevent monsters from taking damage from anyone"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_MONSTER_DAMAGE_BY_ALLOWED
:
    name
: "&bPrevent Monster Damage by Allowed"
    lore
: "&fPrevents Allowed players from damaging monsters"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_MONSTER_DAMAGE_BY_NONALLOWED
:
    name
: "&bPrevent Monster Damage by Non-Allowed"
    lore
: "&fPrevents Non-Allowed players from damaging monsters"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_MONSTER_DAMAGE_BY_NONPLAYER
:
    name
: "&bPrevent Monster Damage by Non-Player"
    lore
: "&fPrevents Non-Players from damaging monsters"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_NETHER_PORTAL_BY_NONALLOWED
:
    name
: "&bPrevent Nether Portal Access"
    lore
: "&fPrevents Non-Allowed players from using Nether Portals"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PISTON_MOVE_INTO_FIELD
:
    name
: "&bPrevent Piston Move Into Field"
    lore
: "&fPrevents a piston from moving a block into the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PISTON_MOVE_OUT_FIELD
:
    name
: "&bPrevent Piston Move Out of Field"
    lore
: "&fPrevents a piston from moving a block out of the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PLACE_BOAT_BY_NONALLOWED
:
    name
: "&bPrevent Boat Place"
    lore
: "&fPrevents Non-Allowed players from placing boats"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PLACE_MINECART_BY_NONALLOWED
:
    name
: "&bPrevent Minecart Place"
    lore
: "&fPrevents Non-Allowed players from placing minecarts"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PLACE_PAINTING_BY_NONALLOWED
:
    name
: "&bPrevent Painting Place"
    lore
: "&fPrevents Non-Allowed players from placing paintings"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PLAYER_ATTACK_DAMAGE_BY_CREATURE
:
    name
: "&bPrevent Attack Damage"
    lore
: "&fPrevent a player from taking attack damage from any creature"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PLAYER_CONTACT_DAMAGE
:
    name
: "&bPrevent Contact Damage"
    lore
: "&fPrevents a player from taking contact damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PLAYER_DROWN
:
    name
: "&bPrevent Player Drown"
    lore
: "&fPrevents a player from taking drowning damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PLAYER_EXPLOSION_DAMAGE
:
    name
: "&bPrevent Player Explosion Damage"
    lore
: "&fPrevents a player from taking explosion damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PLAYER_FALL_DAMAGE
:
    name
: "&bPrevent Player Fall Damage"
    lore
: "&fPrevents a player from taking fall damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PLAYER_FIRE_DAMAGE
:
    name
: "&bPrevent Player Fire Damage"
    lore
: "&fPrevents a player from taking fire damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PLAYER_WITHER_DAMAGE
:
    name
: "&bPrevent Player Wither Damage"
    lore
: "&fPrevents a player from taking wither damage"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PROJECTILE_ITEM_FRAME
:
    name
: "&bPrevent Projectile/Item Frame Interaction"
    lore
: "&fPrevents projectiles from damaging item frames"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PVP
:
    name
: "&bPrevent PVP"
    lore
: "&fPrevent a player from taking damage from another player (including projectiles)"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PVP_BY_NONALLOWED
:
    name
: "&bPrevent PVP By Non-Allowed"
    lore
: "&fPrevent a player from taking damage from another player (including|&fprojectiles) if the attacker is not allowed|&fin the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PVP_TELEPORT_FROM
:
    name
: "&bPrevent PVP Teleport From"
    lore
: "&fPrevents a player from teleporting from a field if they|&fengaged in PVP"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_PVP_TELEPORT_TO
:
    name
: "&bPrevent PVP Teleport To"
    lore
: "&fPrevents a player from teleporting to a field if|&fthey have engaged in PVP"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_SHEAR_BY_NONALLOWED
:
    name
: "&bPrevent Shearing"
    lore
: "&fPrevents Non-Allowed players from shearing animals"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_SHEEP_DYE
:
    name
: "&bPrevent Sheep Dye"
    lore
: "&fPrevents sheep from being dyed"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_SHEEP_REGROW_WOOL
:
    name
: "&bPrevent Wool Growing"
    lore
: "&fPrevents a sheep from regrowing its wool"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_SHOPCHEST_BUY_BY_NONALLOWED
:
    name
: "&bPrevent ShopChest Buy"
    lore
: "&fPrevents Non-Allowed players from buying from ShopChest chests"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_SHOPCHEST_CREATE_BY_NONALLOWED
:
    name
: "&bPrevent ShopChest Create"
    lore
: "&fPrevents Non-Allowed players from creating a ShopChest chest"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_SHOPCHEST_REMOVE_BY_NONALLOWED
:
    name
: "&bPrevent ShopChest Remove"
    lore
: "&fPrevents a Non-Allowed player from removing a ShopChest chest"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_SHOPCHEST_SELL_BY_NONALLOWED
:
    name
: "&bPrevent ShopChest Sell"
    lore
: "&fPrevents a Non-Allowed player from selling to a ShopChest chest"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_SPAWN
:
    name
: "&bPrevent Spawn"
    lore
: "&fPrevents mob spawning"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_SPAWNER_EGG
:
    name
: "&bPrevent Spawner Eggs"
    lore
: "&fPrevents Spawner Eggs from being used"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_SPLASHPOTION_EFFECT
:
    name
: "&bPrevent Splash Potion effect"
    lore
: "&fPrevents splash potion effects"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_SPONGE_ABSORB
:
    name
: "&bPrevent Sponge Absorb"
    lore
: "&fPrevents sponges from absorbing water"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_TAME_BY_NONALLOWED
:
    name
: "&bPrevent Taming"
    lore
: "&fPrevents Non-Allowed players from taming an animal"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_TELEPORT_TO
:
    name
: "&bPrevent Teleport To"
    lore
: "&fPrevents Non-Allowed players from teleporting to the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_VEHICLE_ENTER_ALL
:
    name
: "&bPrevent Vehicle Enter for All"
    lore
: "&fPrevent anyone from entering a vehicle"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_VEHICLE_ENTER_BY_NONALLOWED
:
    name
: "&bPrevent Vehicle Enter by Non-Allowed"
    lore
: "&fPrevents Non-Allowed players from entering vehicles"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_VEHICLE_ENTER_BY_NONPLAYER
:
    name
: "&bPrevent Vehicle Enter By Non-Player"
    lore
: "&fPrevents Non-Players from entering vehicles"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_VEHICLE_EXIT_ALL
:
    name
: "&bPrevent Vehicle Exit for All"
    lore
: "&fPrevent anyone from exiting a vehicle"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_VEHICLE_EXIT_BY_NONALLOWED
:
    name
: "&bPrevent Vehicle Exit by Non-Allowed"
    lore
: "&fPrevents Non-Allowed players from exiting vehicles"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_VEHICLE_EXIT_BY_NONPLAYER
:
    name
: "&bPrevent Vehicle Exit By Non-Player"
    lore
: "&fPrevents Non-Players from exiting vehicles"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_VILLAGER_DAMAGE_BY_ALL
:
    name
: "&bPrevent Villager Damage by All"
    lore
: "&fPrevent a villager from taking damage from anyone"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_VILLAGER_DAMAGE_BY_ALLOWED
:
    name
: "&bPrevent Villager Damage by Allowed"
    lore
: "&fPrevents a villager taking damage from Allowed players"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_VILLAGER_DAMAGE_BY_NONALLOWED
:
    name
: "&bPrevent Villager Damage by Non-Allowed"
    lore
: "&fPrevents a villager taking damage from Non-Allowed players"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_VILLAGER_DAMAGE_BY_NONPLAYER
:
    name
: "&bPrevent Villager Damage by Non-Player"
    lore
: "&fPrevents a villager taking damage from a Non-Player"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_VILLAGER_FIRE
:
    name
: "&bPrevent Villager Fire"
    lore
: "&fPrevents Villagers being set on fire"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_VILLAGER_TRADE_BY_ALL
:
    name
: "&bPrevent Villager Trade by All"
    lore
: "&fPrevents anyone from trading with a villager"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_VILLAGER_TRADE_BY_NONALLOWED
:
    name
: "&bPrevent Villager Trade by Non-Allowed"
    lore
: "&fPrevents a Non-Allowed player from trading with a villager"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_WATER_FLOW
:
    name
: "&bPrevent Water Flow"
    lore
: "&f"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_WATER_FLOW_TO
:
    name
: "&bPrevents water flow"
    lore
: "&f"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  PREVENT_WATER_PLACE
:
    name
: "&bPrevent Water Place"
    lore
: "&fPrevents a Non-Allowed player from placing water in the field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  REMOVE_FIRED_ARROWS_BY_NONALLOWED
:
    name
: "&bRemove Fired Arrows by Non-Allowed"
    lore
: "&fRemoves any arrows fired by a Non-Allowed player"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  REMOVE_FIRED_FLAME_ARROWS_BY_NONALLOWED
:
    name
: "&bRemoves Flame Arrows by Non-Allowed"
    lore
: "&fRemoves flame arrows fired by a Non-Allowed player"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  REPAIR_MAIN_HAND_ITEM
:
    name
: "&bRepair Item in Main Hand"
    lore
: "&fRepairs the item in an Allowed players main hand"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  RUN_COMMAND
:
    name
: "&bRun Command"
    lore
: "&fRuns a command when a player enters or leaves a field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  SNITCH_ON_ENTER
:
    name
: "&bSnitch on Enter"
    lore
: "&fAlerts the owner (if online) if a non-allowed player enters the Domain field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false
  SNITCH_ON_LEAVE
:
    name
: "&bSnitch on Leave"
    lore
: "&fAlerts the owner (if online) if a non-allowed player leaves the Domain field"
    icon_on
: LIME_STAINED_GLASS_PANE
    icon_off
: RED_STAINED_GLASS_PANE
    locked
: false

This update also includes a large number of under-the-hood updates, removing unused code, refactored code and a number of other changes.

A full copy of the SAMPLE configuration file is below. Be sure to review and modify as needed.

----------, Jun 25, 2019
Resource Information
Author:
----------
Total Downloads: 210
First Release: Jan 30, 2019
Last Update: Aug 23, 2024
Category: ---------------
All-Time Rating:
32 ratings
Find more info at torpkev.github.io...
Version -----
Released: --------------------
Downloads: ------
Version Rating:
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-- ratings