Fairly big update this time around, it addresses a number of configuration and customization changes.
The default Config will now include comments explaining each option
pvp_seconds is being deprecated and is replaced with pvp_glow_time and pvp_no_teleport_time. pvp_seconds will still work, but may be removed in a coming version.
Code (YAML):
# pvp_seconds is deprecated, but will continue to work in the absence of pvp_glow_time and pvp_no_teleport_time pvp_seconds: 30
# pvp_glow_time is the amount of seconds a player will glow after engaging in PVP in a # field with the GLOW_NONALLOWED_PLAYER_ON_PVP flag pvp_glow_time: 30
# pvp_no_teleport_time is the amount of seconds a player will not be allowed to teleport after engaging # in pvp in a field with PREVENT_PVP_TELEPORT_FROM or PREVENT_PVP_TELEPORT_TO flags pvp_no_teleport_time: 30
You can now assign a new default name, welcome message and farewell message to your fields:
Code (YAML):
# default_name is the name applied to a new field. You can use the following substitutions: # <%player%> = Player Name # <%type%> = Block Type default_name: "<%player%>'s <%type%> field"
# default_welcome is the welcome message applied to a new field. You can use the following substitutions: # <%player%> = Player Name # <%type%> = Block Type default_welcome: "Entering <%player%>'s <%type%> field"
# default_farewell is the farewell message applied to a new field. You can use the following substitutions: # <%player%> = Player Name # <%type%> = Block Type default_farewell: "Leaving <%player%>'s <%type%> field"
You can now assign a custom name, lore, enabled status and material to the Domain menus.
Below in the spoiler tag is the full gui section to add to the config file:
Code (YAML):
# The gui options below allow you to modify the look/feel of the GUI menus # Each isbroken out into 3-4 parts. gui.<type>.material, gui.<type>.name, gui.<type>.lore and gui.<type>.enabled (not in all options) # Material MUST be a valid Minecraft material. Lore can take a new line by using the | character. Both name and lore can use & color codes. # The enabled option is only available on gui options that do things such as resizing, visualizing etc. gui:
na:
material: BLACK_STAINED_GLASS_PANE
error:
material: RED_STAINED_GLASS_PANE
disabled:
material: BARRIER
lore: "&fThis option is not available" back:
material: NETHER_STAR
name: "&bBack" lore: "&fReturn to previous page" display_field:
material: BEACON
name: "&bDisplay Field" lore: "&fVisualize the field" enabled: true
edit_field:
material: ENCHANTING_TABLE
name: "&bEdit Field" lore: "&fAccess the Domain Edit Menu" enabled: true
edit_name:
material: NAME_TAG
name: "&bEdit Name" lore: "&fModifies the name of the field" enabled: true
edit_welcome:
material: WRITABLE_BOOK
name: "&bEdit Welcome Message" lore: "&fModifies the welcome message for the field" enabled: true
edit_farewell:
material: WRITABLE_BOOK
name: "&bEdit Farewell Message" lore: "&fModifies the farewell message for the field" enabled: true
edit_resize:
material: DAYLIGHT_DETECTOR
name: "&bResize" lore: "&fGives a Domain Resize wand so you|&fcan resize the field" enabled: true
edit_merge:
material: ANVIL
name: "&bMerge" lore: "&fAllows you to merge multiple Domain blocks|&ftogether in order to increase max volume" enabled: true
edit_commands:
material: COMMAND_BLOCK
name: "&bOpen for Commands" lore: "&fOpens the Domain block for commands which are|&faccessible through the /domain command" enabled: true
edit_take:
material: DIAMOND_PICKAXE
name: "&bTake" lore: "&fAllows you to remove the Domain block" enabled: true
edit_status:
material: LEVER
name: "&bEnable/Disable" lore: "&fAllows you to change the status of|&fthe Domain block. No flags will|&fbe applied if disabled" enabled: true
info:
material: KNOWLEDGE_BOOK
name: "&bField Information" lore: "&fOpens the Domain Information Menu" enabled: true
info_info:
material: PAPER
name: "&bField Information" lore: "&fDisplays information about your field" enabled: true
info_who:
material: ENDER_EYE
name: "&bWho else is in field?" lore: "&fDisplays a list of other players in your field" enabled: true
info_flags:
material: YELLOW_BANNER
name: "&bFlags" lore: "&fDisplays the flags currently assigned to this field" enabled: true
info_flags_previous:
material: LIGHT_BLUE_CONCRETE
name: "&bPrevious" lore: "&fGoes to the previous page" enabled: true
info_flags_previous_disabled:
material: GRAY_CONCRETE
name: "&4Previous" lore: "No previous pages found" enabled: true
info_flags_next:
material: ORANGE_CONCRETE
name: "&bNext" lore: "&fGoes to the next page" enabled: true
info_flags_next_disabled:
material: GRAY_CONCRETE
name: "&4Next" lore: "No more pages found" enabled: true
info_rent:
material: OAK_SIGN
name: "&bRent Info" lore: "&fDisplays any rent information for this field" enabled: true
permission:
material: PLAYER_HEAD
name: "&bPermissions" lore: "&fOpens the Domain Permissions menu|&eMay take a few moments to open" enabled: true
permission_add:
material: TOTEM_OF_UNDYING
name: "&bAdd Player" lore: "&fAllows you to add a player to the field" enabled: true
permission_make_owner:
material: END_CRYSTAL
name: "&bMake Owner" lore: "&fChanges ownership of the block to the player" enabled: true
permission_remove:
material: BARRIER
name: "&bRemove Player" lore: "&fRemoves the player from the field permissions" enabled: true
permission_previous:
material: LIGHT_BLUE_CONCRETE
name: "&bPrevious" lore: "&fGoes to the previous page" permission_previous_disabled:
material: GRAY_CONCRETE
name: "&4Previous" lore: "No previous pages found" permission_next:
material: ORANGE_CONCRETE
name: "&bNext" lore: "&fGoes to the next page" permission_next_disabled:
material: GRAY_CONCRETE
name: "&4Next" lore: "No more pages found" permission_edit_player_blank:
material: YELLOW_STAINED_GLASS_PANE
name: "" lore: "" permission_add_blank_1:
material: GREEN_STAINED_GLASS_PANE
name: "" lore: "" permission_add_blank_2:
material: LIME_STAINED_GLASS_PANE
name: "" lore: "" take_no:
material: RED_STAINED_GLASS_PANE
name: "&4No" lore: "&fCancels taking the Domain block" take_yes:
material: GREEN_STAINED_GLASS_PANE
name: "&2Yes" lore: "&fConfirms taking the Domain block" flag_allow:
material: LIME_STAINED_GLASS_PANE
name: "&2Allow" lore: "&fAllows this flag in the field" flag_deny:
material: RED_STAINED_GLASS_PANE
name: "&4Deny" lore: "&fDenies this flag in the filed"
And you can also customize the flags to have a custom name, lore, locked status and on/off material.
Locked Flag:
Below in the spoiler tag is the full flags section to add to your config:
Code (YAML):
# flags is a list of flags and replacement name, lore, locked status and icons to use in the menus # & colors codes can be used in name and lore - if you use a new line in the lore (use a | character) # you will need to reapply the color code for the new line # Formatted as follows: # flags: # <FLAG NAME>: # name: <Easy to read name> # lore: <Easy to read lore - use | for a new line> # icon_on: <the material to use for an enabled flag> # icon_off: <the material to use for a disabled flag> # locked: <true/false> # Example: # flags: # PREVENT_SPONGE_ABSORB: # name: "&bPrevent Sponge Absorb" # lore: "&fPrevents sponges from absorbing water|&fin the field" # icon_on: SPONGE # icon_off: BARRIER # locked: true # In this example, the PREVENT_SPONGE_ABSORB flag would be a sponge if enabled and a barrier if disabled, # but is locked so the user cannot change it unless they have Domain Bypass mode enabled. flags:
DISPLAY_FAREWELL:
name: "&bDisplay Farewell" lore: "&fDisplays a farewell message when|&fa player leaves the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
DISPLAY_WELCOME:
name: "&bDisplay Welcome" lore: "&fDisplays a welcome message when|&fa player enters the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
DROP_ALL_ON_PVP_TELEPORT:
name: "&bDrop All on PVP Teleport" lore: "&fCauses a player to drop all items|&fif they teleport after PVP" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
ENABLE_FLY_FOR_ALLOWED:
name: "&bEnable Fly for Allowed" lore: "&fEnables fly mode in the field for allowed players" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
EPIDEMIC_PREVENT_AFFLICT:
name: "&bPrevent Epidemic Affliction" lore: "&fPrevents a player from being afflicted|&fby Epidemic" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
EPIDEMIC_PREVENT_SYMPTOMS:
name: "&bPrevent Epidemic Symptoms" lore: "&fPrevents a player suffering from|&fsymptoms from Epidemic" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
FREEZE_ON_PVP_TELEPORT:
name: "&bFreeze on PVP Teleport" lore: "&fFreezes the player if they attempt to|&fteleport after PVP" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
GLOW_NONALLOWED_PLAYER_ON_PVP:
name: "&bGlow Non-Allowed Player on PVP" lore: "&fCauses a player to glow if they|&fattempt PVP while not allowed in|&fthe field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
HARM_NONALLOWED_PLAYER:
name: "&bHarm Non-Allowed Player" lore: "&fCauses a player not allowed in the field|&fto start taking damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
HEAL_ALLOWED_PLAYER:
name: "&bHeal Player" lore: "&fHeals players allowed in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
INSTANT_HEAL_ALLOWED_PLAYER:
name: "&bInstant Heal Allowed Player" lore: "&fInstantly heals an allowed player to the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_DOOR_ACCESS_BY_NONALLOWED:
name: "&bPrevent Door Access" lore: "&fPrevents a Non-Allowed player from accessing doors" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_GATE_ACCESS_BY_NONALLOWED:
name: "&bPrevent Gate Access" lore: "&fPrevents a Non-Allowed player from accessing gates" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_TRAPDOOR_ACCESS_BY_NONALLOWED:
name: "&bPrevent Gate Access" lore: "&fPrevents a Non-Allowed player from accessing trapdoors" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_BUTTON_ACCESS_BY_NONALLOWED:
name: "&bPrevent Button Access" lore: "&fPrevents a Non-Allowed player from accessing buttons" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PRESSURE_PLATE_ACCESS_BY_NONALLOWED:
name: "&bPrevent Pressure-Plate Access" lore: "&fPrevents a Non-Allowed player from accessing pressure plates" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_LEVER_BY_NONALLOWED:
name: "&bPrevent Lever Access" lore: "&fPrevents a Non-Allowed player from accessing levers" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ACCESS_BY_NONALLOWED:
name: "&bPrevent Access" lore: "&fPrevents a Non-Allowed player from entering a field|&frepeated attempts will cause them to return to spawn" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ALLOWED_PLAYER_CONTACT_DAMAGE:
name: "&bPrevent Contact Damage" lore: "&fPrevents players allowed to the field from taking|&fcontact damage (cactus, sweet berry bush etc.)" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ALLOWED_PLAYER_DROWN:
name: "&bPrevent Drown" lore: "&fPrevents players allowed to the field from taking|&fdrowning damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ALLOWED_PLAYER_EXPLOSION_DAMAGE:
name: "&bPrevent Explosion Damage" lore: "&fPrevents players allowed to the field from taking|&fexplosion damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ALLOWED_PLAYER_FALL_DAMAGE:
name: "&bPrevent Fall Damage" lore: "&fPrevents players allowed to the field from taking|&ffall damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ALLOWED_PLAYER_FIRE_DAMAGE:
name: "&bPrevent Fire Damage" lore: "&fPrevents players allowed to the field from taking|&ffire damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ALLOWED_PLAYER_WITHER_DAMAGE:
name: "&bPrevent Wither Damage" lore: "&fPrevents players allowed to the field from taking|&fwither damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ANIMAL_DAMAGE_BY_ALL:
name: "&bPrevent Animal Damage by All" lore: "&fPrevents any animal damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ANIMAL_DAMAGE_BY_ALLOWED:
name: "&bPrevent Animal Damage by Allowed" lore: "&fPrevents animal damage by Allowed players" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ANIMAL_DAMAGE_BY_NONALLOWED:
name: "&bPrevent Animal Damage by Non-Allowed" lore: "&fPrevents animal damage by Non-Allowed players" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ANIMAL_DAMAGE_BY_NONPLAYER:
name: "&bPrevent Animal Damage by Non-Player" lore: "&fPrevents Non-Players from causing animal damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ARROW_INTERACT:
name: "&bPrevent Arrow Interaction" lore: "&fPrevents arrows from interacting with buttons and pressure plates" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_BLOCK_BURN:
name: "&bPrevent Block Burn" lore: "&fPrevents blocks from burning away" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_BREAK:
name: "&bPrevent Break" lore: "&fPrevents blocks being broken by Non-Allowed players" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_BREAK_BOAT_BY_NONALLOWED:
name: "&bPrevent Boat Breaking by Non-Allowed" lore: "&fPrevents Non-Allowed players from breaking boats" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_BREAK_MINECART_BY_NONALLOWED:
name: "&bPrevent Minecart Breaking by Non-Allowed" lore: "&fPrevents Non-Allowed players from breaking minecarts" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_BREEDING:
name: "&bPrevent Breeding" lore: "&fPrevents mobs from breeding" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_BUCKET_FILL_BY_NONALLOWED:
name: "&bPrevent Bucket-Fill" lore: "&fPrevents a Non-Allowed player from filling a bucket" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_BUILD:
name: "&bPrevent Build" lore: "&fPrevents Non-Allowed players from building" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_BUILD_IRON_GOLEM:
name: "&bPrevent Iron Golem" lore: "&fPrevents Iron Golems from being built" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_BUILD_SNOWMAN:
name: "&bPrevent Snowman" lore: "&fPrevent Snowmenfrom being built" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_CHORUSFRUIT_TO:
name: "&bPrevent Chorus Fruit To" lore: "&fPrevents Chorus Fruit teleporting to the field|&fby Non-Allowed players" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_COMMAND_CUSTOM1_BY_NONALLOWED:
name: "&bPrevent Custom Commands 1" lore: "&fPrevents certain commands being run in the|&ffield by Non-Allowed players" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_COMMAND_CUSTOM2_BY_NONALLOWED:
name: "&bPrevent Custom Commands 2" lore: "&fPrevents certain commands being run in the|&ffield by Non-Allowed players" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_COMMAND_CUSTOM3_BY_NONALLOWED:
name: "&bPrevent Custom Commands 3" lore: "&fPrevents certain commands being run in the|&ffield by Non-Allowed players" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_COMMAND_CUSTOM4_BY_NONALLOWED:
name: "&bPrevent Custom Commands 4" lore: "&fPrevents certain commands being run in the|&ffield by Non-Allowed players" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_COMMAND_HOME_BY_NONALLOWED:
name: "&bPrevent Home Commands" lore: "&fPrevents Home commands being run in the|&ffield by Non-Allowed players" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_COMMAND_TELEPORT_BY_NONALLOWED:
name: "&bPrevent Teleport Commands" lore: "&fPrevents Teleport commands being run in the|&ffield by Non-Allowed players" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_CROP_DAMAGE_BY_NONALLOWED:
name: "&bPrevent Crop Damage" lore: "&fPrevents crop damage by Non-Allowed players" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_CROP_DAMAGE_BY_NONPLAYER:
name: "&bPrevent Crop Damage by Mob" lore: "&fPrevents Non-Players from causing crop damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_DROP_ITEM_BY_NONALLOWED:
name: "&bPrevent Drop Item" lore: "&fPrevents Non-Allowed players from dropping items in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ELYTRA_GLIDING:
name: "&bPrevent Elytra Gliding" lore: "&fPrevents Elytra gliding in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_END_PORTAL_BY_NONALLOWED:
name: "&bPrevent End Portal Use" lore: "&fPrevents Non-Allowed players from using an End Portal|&fin the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ENDERPEARL_TO:
name: "&bPrevent Enderpearl To" lore: "&fPrevents Non-Allowed players from Enderpearl teleporting to the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_EXPLOSION_DAMAGE:
name: "&bPrevent Explosion Damage" lore: "&fPrevents blocks in the field from taking explosion damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_FIRE_IGNITE:
name: "&bPrevent Fire Ignite" lore: "&fPrevents fires from being ignited" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_FIRE_SPREAD:
name: "&bPrevent Fire Spread" lore: "&fPrevents fires from spreading in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_FIREWORK_LAUNCH_BY_NONALLOWED:
name: "&bPrevent Firework Launch" lore: "&fPrevents Non-Allowed players from launching|&ffireworks in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_GROW_BEETROOTS:
name: "&bPrevent Beetroot Growing" lore: "&fPrevents beetroots from growing in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_GROW_CACTUS:
name: "&bPrevent Cactus Growing" lore: "&fPrevents cactus from growing in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_GROW_CARROTS:
name: "&bPrevent Carrot Growing" lore: "&fPrevents carrots from growing in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_GROW_CHORUS_FLOWER:
name: "&bPrevents Chorus Flower Growing" lore: "&fPrevents Chorus Flowers from growing in the field|&fDoes not stop the plant, just the flower" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_GROW_COCOA:
name: "&bPrevent Cocoa Growing" lore: "&fPrevents Cocoa from growing in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_GROW_MELON:
name: "&bPrevent Melon Growing" lore: "&fPrevents Melons from growing in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_GROW_NETHER_WART:
name: "&bPrevent Nether Wart Growing" lore: "&fPrevents Nether Wart from growing in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_GROW_POTATOES:
name: "&bPrevent Potato Growing" lore: "&fPrevents potatoes from growing in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_GROW_PUMPKIN:
name: "&bPrevent Pumpkin Growing" lore: "&fPrevents pumpkins from growing in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_GROW_SUGAR_CANE:
name: "&bPrevent Sugar Cane Growing" lore: "&fPrevents sugar cane from growing in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_GROW_SWEET_BERRY_BUSH:
name: "&bPrevent Sweet Berry Bush Growing" lore: "&fPrevents Sweet Berry bushes from growing in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_GROW_TURTLE_EGG:
name: "&bPrevent Turtle Egg Growing" lore: "&fPrevents Turtle Eggs from growing in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_GROW_WHEAT:
name: "&bPrevent Wheat Growing" lore: "&fPrevents wheat from growing in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT:
name: "&bPrevent Interact" lore: "&fPrevents interaction with chests, shulker boxes, furnaces,|&fdroppers, buttons,|&fdoors, gates, switches, pressure plates, beds etc." icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_ANVIL_BY_NONALLOWED:
name: "&bPrevent Anvil Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fanvils in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_ARMOR_STAND_BY_NONALLOWED:
name: "&bPrevent Armor Stand Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&farmor stands in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_BARREL_BY_NONALLOWED:
name: "&bPrevent Barrel Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fbarrels in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_BED_BY_NONALLOWED:
name: "&bPrevent Bed Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fbeds in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_BELL_BY_NONALLOWED:
name: "&bPrevent Bell Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fbells in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_BLAST_FURNACE_BY_NONALLOWED:
name: "&bPrevent Blast Furnace Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fblast furnaces in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_BREWING_STAND_BY_NONALLOWED:
name: "&bPrevent Brewing Stand Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fbrewing stands in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_CAMPFIRE_BY_NONALLOWED:
name: "&bPrevent Campfire Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fcampfires in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_CARTOGRAPHY_TABLE_BY_NONALLOWED:
name: "&bPrevent Cartography Table Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fcartography tables in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_CHEST_BY_NONALLOWED:
name: "&bPrevent Chest Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fchests in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_COMPOSTER_BY_NONALLOWED:
name: "&bPrevent Composter Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fcomposters in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_CRAFTING_TABLE_BY_NONALLOWED:
name: "&bPrevent Crafting Table Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fcrafting tables in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_DISPENSER_BY_NONALLOWED:
name: "&bPrevent Dispenser Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fdispensers in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_DROPPER_BY_NONALLOWED:
name: "&bPrevent Dropper Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fdroppers in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_ENCHANTING_TABLE_BY_NONALLOWED:
name: "&bPrevent Enchanting Table Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fenchanting tables in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_ENDERCHEST_BY_NONALLOWED:
name: "&bPrevent EnderChest Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fenderchests in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_FLOWERPOT_BY_NONALLOWED:
name: "&bPrevent Flowerpot Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fflower pots in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_FURNACE_BY_NONALLOWED:
name: "&bPrevent Furnace Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&ffurnaces in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_GRINDSTONE_BY_NONALLOWED:
name: "&bPrevent Grindstone Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fanvils in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_HOPPER_BY_NONALLOWED:
name: "&bPrevent Hopper Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fhoppers in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_ITEM_FRAME_BY_NONALLOWED:
name: "&bPrevent Item Frame Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fitem frames in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_JUKEBOX_BY_NONALLOWED:
name: "&bPrevent Jukebox Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fjukeboxes in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_LECTERN_BY_NONALLOWED:
name: "&bPrevent Lectern Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&flecterns in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_LOOM_BY_NONALLOWED:
name: "&bPrevent Loom Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&flooms in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_SHULKERBOX_BY_NONALLOWED:
name: "&bPrevent Shulker Box Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fshulker boxes in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_SMOKER_BY_NONALLOWED:
name: "&bPrevent Smoker Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fsmokers in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_INTERACT_STONECUTTER_BY_NONALLOWED:
name: "&bPrevent Stonecutter Interaction" lore: "&fPrevents Non-Allowed players from interacting with|&fstonecutters in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ITEM_FRAME_ACCESS_BY_NONALLOWED:
name: "&bPrevent Item Frame Access" lore: "&fPrevents Non-Allowed players from accessing item frames in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ITEM_PICKUP_BY_NONALLOWED:
name: "&bPrevent Item Pickup" lore: "&fPrevents Non-Allowed players from picking up items in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_ITEM_PICKUP_BY_VILLAGER:
name: "&bPrevent Villager Item Pickup" lore: "&fPrevents Villagers from picking up items in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_LAVA_FLOW:
name: "&bPrevent Lava Flow" lore: "&fPrevents lava flow in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_LAVA_FLOW_TO:
name: "&bPrevent Lava Flow Into Field" lore: "&fPrevents lava from flowing into the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_LAVA_PLACE:
name: "&bPrevent Lava Place" lore: "&fPrevents Non-Allowed players from placing lava in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_LINGERINGPOTION_EFFECT:
name: "&bPrevent Lingering Potion Effect" lore: "&fPrevents lingering potion effects in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_MAGIC:
name: "&bPrevent Magic" lore: "&fPrevents Magic in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_MOB_CONTACT_DAMAGE:
name: "&bPrevent Mob Contact Damage" lore: "&fPrevents Non-Players from taking contact damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_MOB_DROWN:
name: "&bPrevent Mob Drown" lore: "&fPrevents Non-Players from drowning" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_MOB_EXPLOSION_DAMAGE:
name: "&bPrevent Mob Explosion Damage" lore: "&fPrevents Non-Players from taking explosion damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_MOB_FALL_DAMAGE:
name: "&bPrevent Mob Fall Damage" lore: "&fPrevents Non-Players from taking fall damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_MOB_FIRE_DAMAGE:
name: "&bPrevent Mob Fire Damage" lore: "&fPrevents Non-Players from taking fire damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_MOB_WITHER_DAMAGE:
name: "&bPrevent Mob Wither Damage" lore: "&fPrevents Non-Players from taking Wither damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_MONSTER_DAMAGE_BY_ALL:
name: "&bPrevent Monster Damage by All" lore: "&fPrevent monsters from taking damage from anyone" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_MONSTER_DAMAGE_BY_ALLOWED:
name: "&bPrevent Monster Damage by Allowed" lore: "&fPrevents Allowed players from damaging monsters" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_MONSTER_DAMAGE_BY_NONALLOWED:
name: "&bPrevent Monster Damage by Non-Allowed" lore: "&fPrevents Non-Allowed players from damaging monsters" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_MONSTER_DAMAGE_BY_NONPLAYER:
name: "&bPrevent Monster Damage by Non-Player" lore: "&fPrevents Non-Players from damaging monsters" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_NETHER_PORTAL_BY_NONALLOWED:
name: "&bPrevent Nether Portal Access" lore: "&fPrevents Non-Allowed players from using Nether Portals" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PISTON_MOVE_INTO_FIELD:
name: "&bPrevent Piston Move Into Field" lore: "&fPrevents a piston from moving a block into the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PISTON_MOVE_OUT_FIELD:
name: "&bPrevent Piston Move Out of Field" lore: "&fPrevents a piston from moving a block out of the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PLACE_BOAT_BY_NONALLOWED:
name: "&bPrevent Boat Place" lore: "&fPrevents Non-Allowed players from placing boats" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PLACE_MINECART_BY_NONALLOWED:
name: "&bPrevent Minecart Place" lore: "&fPrevents Non-Allowed players from placing minecarts" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PLACE_PAINTING_BY_NONALLOWED:
name: "&bPrevent Painting Place" lore: "&fPrevents Non-Allowed players from placing paintings" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PLAYER_ATTACK_DAMAGE_BY_CREATURE:
name: "&bPrevent Attack Damage" lore: "&fPrevent a player from taking attack damage from any creature" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PLAYER_CONTACT_DAMAGE:
name: "&bPrevent Contact Damage" lore: "&fPrevents a player from taking contact damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PLAYER_DROWN:
name: "&bPrevent Player Drown" lore: "&fPrevents a player from taking drowning damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PLAYER_EXPLOSION_DAMAGE:
name: "&bPrevent Player Explosion Damage" lore: "&fPrevents a player from taking explosion damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PLAYER_FALL_DAMAGE:
name: "&bPrevent Player Fall Damage" lore: "&fPrevents a player from taking fall damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PLAYER_FIRE_DAMAGE:
name: "&bPrevent Player Fire Damage" lore: "&fPrevents a player from taking fire damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PLAYER_WITHER_DAMAGE:
name: "&bPrevent Player Wither Damage" lore: "&fPrevents a player from taking wither damage" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PROJECTILE_ITEM_FRAME:
name: "&bPrevent Projectile/Item Frame Interaction" lore: "&fPrevents projectiles from damaging item frames" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PVP:
name: "&bPrevent PVP" lore: "&fPrevent a player from taking damage from another player (including projectiles)" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PVP_BY_NONALLOWED:
name: "&bPrevent PVP By Non-Allowed" lore: "&fPrevent a player from taking damage from another player (including|&fprojectiles) if the attacker is not allowed|&fin the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PVP_TELEPORT_FROM:
name: "&bPrevent PVP Teleport From" lore: "&fPrevents a player from teleporting from a field if they|&fengaged in PVP" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_PVP_TELEPORT_TO:
name: "&bPrevent PVP Teleport To" lore: "&fPrevents a player from teleporting to a field if|&fthey have engaged in PVP" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_SHEAR_BY_NONALLOWED:
name: "&bPrevent Shearing" lore: "&fPrevents Non-Allowed players from shearing animals" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_SHEEP_DYE:
name: "&bPrevent Sheep Dye" lore: "&fPrevents sheep from being dyed" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_SHEEP_REGROW_WOOL:
name: "&bPrevent Wool Growing" lore: "&fPrevents a sheep from regrowing its wool" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_SHOPCHEST_BUY_BY_NONALLOWED:
name: "&bPrevent ShopChest Buy" lore: "&fPrevents Non-Allowed players from buying from ShopChest chests" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_SHOPCHEST_CREATE_BY_NONALLOWED:
name: "&bPrevent ShopChest Create" lore: "&fPrevents Non-Allowed players from creating a ShopChest chest" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_SHOPCHEST_REMOVE_BY_NONALLOWED:
name: "&bPrevent ShopChest Remove" lore: "&fPrevents a Non-Allowed player from removing a ShopChest chest" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_SHOPCHEST_SELL_BY_NONALLOWED:
name: "&bPrevent ShopChest Sell" lore: "&fPrevents a Non-Allowed player from selling to a ShopChest chest" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_SPAWN:
name: "&bPrevent Spawn" lore: "&fPrevents mob spawning" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_SPAWNER_EGG:
name: "&bPrevent Spawner Eggs" lore: "&fPrevents Spawner Eggs from being used" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_SPLASHPOTION_EFFECT:
name: "&bPrevent Splash Potion effect" lore: "&fPrevents splash potion effects" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_SPONGE_ABSORB:
name: "&bPrevent Sponge Absorb" lore: "&fPrevents sponges from absorbing water" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_TAME_BY_NONALLOWED:
name: "&bPrevent Taming" lore: "&fPrevents Non-Allowed players from taming an animal" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_TELEPORT_TO:
name: "&bPrevent Teleport To" lore: "&fPrevents Non-Allowed players from teleporting to the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_VEHICLE_ENTER_ALL:
name: "&bPrevent Vehicle Enter for All" lore: "&fPrevent anyone from entering a vehicle" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_VEHICLE_ENTER_BY_NONALLOWED:
name: "&bPrevent Vehicle Enter by Non-Allowed" lore: "&fPrevents Non-Allowed players from entering vehicles" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_VEHICLE_ENTER_BY_NONPLAYER:
name: "&bPrevent Vehicle Enter By Non-Player" lore: "&fPrevents Non-Players from entering vehicles" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_VEHICLE_EXIT_ALL:
name: "&bPrevent Vehicle Exit for All" lore: "&fPrevent anyone from exiting a vehicle" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_VEHICLE_EXIT_BY_NONALLOWED:
name: "&bPrevent Vehicle Exit by Non-Allowed" lore: "&fPrevents Non-Allowed players from exiting vehicles" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_VEHICLE_EXIT_BY_NONPLAYER:
name: "&bPrevent Vehicle Exit By Non-Player" lore: "&fPrevents Non-Players from exiting vehicles" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_VILLAGER_DAMAGE_BY_ALL:
name: "&bPrevent Villager Damage by All" lore: "&fPrevent a villager from taking damage from anyone" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_VILLAGER_DAMAGE_BY_ALLOWED:
name: "&bPrevent Villager Damage by Allowed" lore: "&fPrevents a villager taking damage from Allowed players" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_VILLAGER_DAMAGE_BY_NONALLOWED:
name: "&bPrevent Villager Damage by Non-Allowed" lore: "&fPrevents a villager taking damage from Non-Allowed players" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_VILLAGER_DAMAGE_BY_NONPLAYER:
name: "&bPrevent Villager Damage by Non-Player" lore: "&fPrevents a villager taking damage from a Non-Player" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_VILLAGER_FIRE:
name: "&bPrevent Villager Fire" lore: "&fPrevents Villagers being set on fire" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_VILLAGER_TRADE_BY_ALL:
name: "&bPrevent Villager Trade by All" lore: "&fPrevents anyone from trading with a villager" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_VILLAGER_TRADE_BY_NONALLOWED:
name: "&bPrevent Villager Trade by Non-Allowed" lore: "&fPrevents a Non-Allowed player from trading with a villager" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_WATER_FLOW:
name: "&bPrevent Water Flow" lore: "&f" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_WATER_FLOW_TO:
name: "&bPrevents water flow" lore: "&f" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
PREVENT_WATER_PLACE:
name: "&bPrevent Water Place" lore: "&fPrevents a Non-Allowed player from placing water in the field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
REMOVE_FIRED_ARROWS_BY_NONALLOWED:
name: "&bRemove Fired Arrows by Non-Allowed" lore: "&fRemoves any arrows fired by a Non-Allowed player" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
REMOVE_FIRED_FLAME_ARROWS_BY_NONALLOWED:
name: "&bRemoves Flame Arrows by Non-Allowed" lore: "&fRemoves flame arrows fired by a Non-Allowed player" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
REPAIR_MAIN_HAND_ITEM:
name: "&bRepair Item in Main Hand" lore: "&fRepairs the item in an Allowed players main hand" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
RUN_COMMAND:
name: "&bRun Command" lore: "&fRuns a command when a player enters or leaves a field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
SNITCH_ON_ENTER:
name: "&bSnitch on Enter" lore: "&fAlerts the owner (if online) if a non-allowed player enters the Domain field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
SNITCH_ON_LEAVE:
name: "&bSnitch on Leave" lore: "&fAlerts the owner (if online) if a non-allowed player leaves the Domain field" icon_on: LIME_STAINED_GLASS_PANE
icon_off: RED_STAINED_GLASS_PANE
locked: false
This update also includes a large number of under-the-hood updates, removing unused code, refactored code and a number of other changes.
A full copy of the SAMPLE configuration file is below. Be sure to review and modify as needed.