DamageMechanics icon

DamageMechanics -----

Multiply damage depending on the cause



DamageMechanics is a simple plugin that allows you to modify the amount of damage dealt to entities depending on the cause of the damage.
  • Change player's health attribute
  • Change damage amount
  • Change regeneration amount
  • Disable plugin in specific worlds


Code (YAML):
# Dictates which worlds this plugin works in. If you leave this list empty, the
# plugin will activate in ALL worlds. If you specify a few worlds in this list,
# the plugin will ONLY activate in THOSE worlds.
Active_Worlds
: [ ]
#  - world
#  - world_nether
#  - world_the_end

# 20 is the player's default health. Use -1 to disable this feature.
# basically, if you want your players to have 100 health automatically,
# set this value to 100.
Set_Player_Health_Attribute
: -1

# The following options are the damage multipliers. All multipliers are 1.0 by
# default (1.0 = 100%). If you want a damage source to do double damage, use 2.0
# (2.0 = 200%). Half is 0.5 (0.5 = 50%), and so on.
#
# For more information on which modifier does what, look at the following link.
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
#
# NOTE! After a big minecraft update, new options will be added automatically, but
# YOU will need to add them to the config file!
Damage_Modifiers
:
  BLOCK_EXPLOSION
: 1.0
  CONTACT
: 1.0
  CRAMMING
: 1.0
  CUSTOM
: 1.0
  DRAGON_BREATH
: 1.0
  DROWNING
: 1.0
  DRYOUT
: 1.0
  ENTITY_ATTACK
: 1.0
  ENTITY_EXPLOSION
: 1.0
  ENTITY_SWEEP_ATTACK
: 1.0
  FALL
: 1.0
  FALLING_BLOCK
: 1.0
  FIRE
: 1.0
  FIRE_TICK
: 1.0
  FLY_INTO_WALL
: 1.0
  FREEZE
: 1.0
  HOT_FLOOR
: 1.0
  LAVA
: 1.0
  LIGHTNING
: 1.0
  MAGIC
: 1.0
  MELTING
: 1.0
  POISON
: 1.0
  PROJECTILE
: 1.0
  SONIC_BOOM
: 1.0
  STARVATION
: 1.0
  SUFFOCATION
: 1.0
  SUICIDE
: 1.0
  THORNS
: 1.0
  VOID
: 1.0
  WITHER
: 1.0

# The following options are the healing multipliers. All multipliers are 1.0 by
# default (1.0 = 100%). If you want a healing source to heal double health, use 2.0
# (2.0 = 200%). Half is 0.5 (0.5 = 50%), and so on.
#
# For more information on which modifier does what, look at the following link.
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityRegainHealthEvent.RegainReason.html
#
# NOTE! After a big minecraft update, new options will be added automatically, but
# YOU will need to add them to the config file!
Heal_Modifiers
:
  CUSTOM
: 1.0
  EATING
: 1.0
  ENDER_CRYSTAL
: 1.0
  MAGIC
: 1.0
  MAGIC_REGEN
: 1.0
  REGEN
: 1.0
  SATIATED
: 1.0
  WITHER
: 1.0
  WITHER_SPAWN
: 1.0
Resource Information
Author:
----------
Total Downloads: 298
First Release: Aug 13, 2022
Last Update: Aug 13, 2022
Category: ---------------
All-Time Rating:
2 ratings
Find more info at github.com...
Version -----
Released: --------------------
Downloads: ------
Version Rating:
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