Code (YAML):
repair_cost
:
#The cost of this recipe
amount
: 0
#If the repair cost should be applied to the results Meta
apply_to_result
: false
#The mode in which the repair cost should be affected by the input.
#NONE: nothing will change. amount stays the same
#ADD: the repair cost of the input will be added
#MULTIPLY: the repair cost will be multiplied by the input repair cost
mode
:
NONE
#Blocks repairing! Only if input_right is blank!
block_repairing
: false
#Blocks the renaming of the item!
block_rename
: false
#Blocks the enchanting of the item. Only useful if input_right if left blank!
block_enchant
: false
#The order in which the recipes are checked!
priority
: NORMAL
mode
:
#DURABILITY (increases or decreases the durability of input_left and set it as the result)
durability
: 1
#RESULT (Will always return this item! No matter which you put in the anvil!)
result
:
#CustomItem
#Each of the inputs can be left blank! So that means you can have both set, or you have either input_left or input_right set!
#input_left=true, input_right=false:
# - The recipe is allowed when input_left contains the item(slot 0)!
#
#input_left=false, input_right=true:
# - The recipe is allowed if input_right contains the item(slot 1)!
# - The items in slot 0 are ignored!
#
#input_left=true, input_right=true:
# - The recipe is allowed if the input_left contains the item(slot 0) and input_right contains the item(slot 1)!
#Supports multiple choices of items, so you don't need to create a recipe for each tool etc.!
input_left
:
#multiple CustomItems possible
#Also supports multiple choices!
input_right
:
#same as for input_left