TO SEE All news features in video join this discord channel: UPDATE
New you can display the usage in bar format in the lore:
%usage_bar%
but you can use different arguments to customize the bar:
Code (Text):
%usage_bar(amount:30,color1:&d,color2:&5,symbol:|)%
(by default: amount = 30 bars, color1 is yellow, color2 is green, symbol is |)
Requirements:
- The item must have an usage and an usage limit different than -1
- The item must have the hider "Hide usage in lore" to disable the default display (
Remaining use: ...)
Example:
New player command
DAMAGE_RESISTANCE {modification in percentage example 100} {timeinticks}
Exemples:
If you want that your player receive +50% damages for 10 secs->
Code (Text):
DAMAGE_RESISTANCE 50 200
If you want that your player receive -80% damages for 40 ticks (2 secs)->
Code (Text):
DAMAGE_RESISTANCE -80 40
Fix a problem only if you have multiple PROJECTILE_HIT.. activators + the option MustBeAProjectileLaunchWithTheSameEI, only one of these are executed.
New thing for the activators
PLAYER_RECEIVE_HIT_BY_PLAYER is executed if the player receive a hit by a projectile launched by a player
PLAYER_RECEIVE_HIT_BY_ENTITY // // // by an entity
New the activator PLAYER_DEATH support the feature detailedDamageCause
Good dev, if you have problem or suggestion join my discord !