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New you can display the usage in bar format in the lore: 
 %usage_bar% 
 
 but you can use different arguments to customize the bar:
 
 
 
  Code (Text):
 
 
 
  %usage_bar(amount:30,color1:&d,color2:&5,symbol:|)%
 
 
 
(by default: amount = 30 bars, color1 is yellow, color2 is green, symbol is |) 
 
 Requirements: 
 - The item must have an usage and an usage limit different than -1 
 - The item must have the hider "Hide usage in lore" to disable the default display (
Remaining use: ...) 
 Example:
 
 
![[IMG]](/proxy/image?url=https%3A%2F%2Fmedia.discordapp.net%2Fattachments%2F922829586427957298%2F969881518044508190%2Funknown.png) New
 
 
 
 
New player command 
DAMAGE_RESISTANCE {modification in percentage example 100} {timeinticks} 
 Exemples: 
 If you want that your player receive +50% damages for 10 secs-> 
 
 
  Code (Text):
 
 
 
  DAMAGE_RESISTANCE 50 200 
 
 
 If you want that your player receive -80% damages for 40 ticks (2 secs)-> 
 
 
  Code (Text):
 
 
 
  DAMAGE_RESISTANCE -80 40
 
 
 
Fix a problem only if you have multiple PROJECTILE_HIT.. activators + the option MustBeAProjectileLaunchWithTheSameEI, only one of these are executed. 
 
 
New thing for the activators 
 PLAYER_RECEIVE_HIT_BY_PLAYER is executed if the player receive a hit by a projectile launched by a player 
 
 PLAYER_RECEIVE_HIT_BY_ENTITY // // // by an entity 
 
 
 
New the activator PLAYER_DEATH support the feature detailedDamageCause
 
 
 Good dev, if you have problem or suggestion join my discord !
  
 ![[IMG]](/proxy/image?url=https%3A%2F%2Fi.imgur.com%2FjbMwAnJ.jpg)