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New the custom entity/player command
DAMAGE can take a new argument
{amplified with attack attribute, true or false}
Code (YAML):
- DAMAGE
{amount
}
{amplified If Strength Effect, true or false
}
{amplified with attack attribute, true or false
}
- DAMAGE 1 true true
Example the player has a bonus of attack of 500% , the command will do 1 + 5 damages = 6
Fix the saving in the projectile editor.
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