Added in the ingame editor:
- The item setting glowDrop
- The activator setting autoUpdateItem (to automatically update the item config, exampel you added a new attributes, it will be automatically added on the item when the activator will be activated)
New placeholders:
- %usage_limit%
- %entity_lower_case%
- %entity_name_lower_case%
New player condition:
- The condition ifPlayerHasExecutableitem now support the check of the usage.
Here is an example:
Code (YAML):
conditions:
playerConditions:
ifPlayerHasExecutableItem:
1:
executableItemID
: epicpearl
slot
: 0
#<- if you want that this item must be in the held slot, put slot: -1
usageCalcul
:
">3"
#<- It means: require usage>3 (you can also use >= <= == < >) But if you dont want to check usage, dont add this line
ifPlayerHasExecutableItemMsg
: ''
#<- Here is where you will add the custom message.
- The condition ifPlayerHasItem can now check if an item is in the held slot. with -1, check the wiki
https://github.com/ssomar1607/Execu...onditions-List-Page#condition-ifplayerhasitem
Fix an issue that not increment correctly the usage when the item has usage: 0 and an activator with usageModification: 1
New custom player command LOCATED_LAUNCH, to launch the projectile from a custom location around the player.
Code (Text):
LOCATED_LAUNCH {projectileType} {frontValue positive=front , negative=back} {rightValue right=positive, negative=left} {yValue} {velocity}
Fix an issue when the plugin removes of the title.
Good dev, if you have problem or suggestion join my discord !