Added in the ingame editor:
 - The item setting glowDrop
 - The activator setting autoUpdateItem (to automatically update the item config, exampel you added a new attributes, it will be automatically added on the item when the activator will be activated)
 
 
 
New placeholders:
 - %usage_limit%
 - %entity_lower_case%
 - %entity_name_lower_case%
 
 
New player condition:
 - The condition ifPlayerHasExecutableitem now support the check of the usage.
 Here is an example:
 
 
 
  Code (YAML):
 
 
 
  conditions:
  
   playerConditions:
  
     ifPlayerHasExecutableItem:
  
       1:
  
         executableItemID
  : epicpearl
  
         slot
  : 0                      
  #<- if you want that this item must be in the held slot, put slot: -1
  
         usageCalcul
  : 
  ">3"            
  #<- It means: require usage>3 (you can also use >= <= == < >) But if you dont want to check usage, dont add this line
  
     ifPlayerHasExecutableItemMsg
  : '' 
  #<- Here is where you will add the custom message.
 
 
 - The condition ifPlayerHasItem can now check if an item is in the held slot. with -1, check the wiki 
https://github.com/ssomar1607/Execu...onditions-List-Page#condition-ifplayerhasitem
 
 
 
Fix an issue that not increment correctly the usage when the item has usage: 0 and an activator with usageModification: 1
 
 
New custom player command LOCATED_LAUNCH, to launch the projectile from a custom location around the player.
 
 
 
  Code (Text):
 
 
 
  LOCATED_LAUNCH {projectileType} {frontValue positive=front , negative=back} {rightValue right=positive, negative=left} {yValue} {velocity}
 
 
 
Fix an issue when the plugin removes of the title.
 
 
 
 Good dev, if you have problem or suggestion join my discord !
  
 ![[IMG]](/proxy/image?url=https%3A%2F%2Fi.imgur.com%2FjbMwAnJ.jpg)